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TirionAlexander's Playtest #1
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<blockquote data-quote="TirionAnthion" data-source="post: 5928730" data-attributes="member: 61048"><p><strong>Playtest 2</strong></p><p></p><p>I had the chance to run a second playtest this evening, after my normal Encounters session. I only had 4 players and they choose to go with the rogue, the fighter and both clerics. I ran the same adventure as before, only with some tweaks. The carrion crawler was still too much of a push over as the dwarves were very resistant to its abilities as they stand now. I still need to to tweak this monster to find the sweet spot.</p><p></p><p>The characters pushed on to the keep but were unable to open the gates. After several attempts, they moved around to enter the courtyard through a hole in the wall. They were attacked by the kobolds who were very little danger to them. The rogue took a beating when he exposed himself to enemy fire. Overall, the PCs mopped up the kobolds pretty handily and were ready to enter the keep.</p><p></p><p>The group followed the kobold traps through the keep and promptly fell afoul of the magical bed that causes people to fall asleep. The whole party, save one, fell victim to this effect and were soon sawing logs. It took the remaining PC a while to figure out the answer. Even then, he did not find the optimal solution so the PCs are suffering a penalty because of it. </p><p></p><p>Due to scheduling, we could only play for about an hout and a half. Everyone had a good time with very few overall complaints. We had a 3.5 player who really had a good time and stated that he definately enjoued this game more than the 4e game he was currently playing. He played the rogue and was not bothered by the rogue's need to take an action to hide.</p><p></p><p>I personally still dig the short combats and the ability to run entirely in the theater of the mind. I also like the way that I can throw encounters together on the fly with very little prep.</p></blockquote><p></p>
[QUOTE="TirionAnthion, post: 5928730, member: 61048"] [b]Playtest 2[/b] I had the chance to run a second playtest this evening, after my normal Encounters session. I only had 4 players and they choose to go with the rogue, the fighter and both clerics. I ran the same adventure as before, only with some tweaks. The carrion crawler was still too much of a push over as the dwarves were very resistant to its abilities as they stand now. I still need to to tweak this monster to find the sweet spot. The characters pushed on to the keep but were unable to open the gates. After several attempts, they moved around to enter the courtyard through a hole in the wall. They were attacked by the kobolds who were very little danger to them. The rogue took a beating when he exposed himself to enemy fire. Overall, the PCs mopped up the kobolds pretty handily and were ready to enter the keep. The group followed the kobold traps through the keep and promptly fell afoul of the magical bed that causes people to fall asleep. The whole party, save one, fell victim to this effect and were soon sawing logs. It took the remaining PC a while to figure out the answer. Even then, he did not find the optimal solution so the PCs are suffering a penalty because of it. Due to scheduling, we could only play for about an hout and a half. Everyone had a good time with very few overall complaints. We had a 3.5 player who really had a good time and stated that he definately enjoued this game more than the 4e game he was currently playing. He played the rogue and was not bothered by the rogue's need to take an action to hide. I personally still dig the short combats and the ability to run entirely in the theater of the mind. I also like the way that I can throw encounters together on the fly with very little prep. [/QUOTE]
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