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<blockquote data-quote="IceFractal" data-source="post: 4275598" data-attributes="member: 27704"><p>What with the rather apathetic performance of the Knock ritual, I was faced with the question: "Well, how long would it take just to smash down the door instead? Less than 10 minutes?". </p><p></p><p>The answer to which was a resounding yes - not only does it not take 10 minutes, it usually won't take even 10 rounds. For instance, a typical metal door in a dungeon has 60 hp, no hardness, and most damage-types work fine. A lone wizard, just using at-wills, could blast one apart in under a minute. Even a mighty adamantine vault doors will fall in a couple minutes - or much faster if the rest of the party lends a hand.</p><p></p><p>This raises the question of walls. While the DMG has no exact formula for wall HP, a section of wall large enough to squeeze through seems smaller or equal to a statue (40 hp, if stone). Even if we assume that a wall is much sturdier than an equivalent sized statue, it's hard to argue that a man-sized section of wall is tougher than a Huge-sized statue (200 hp, if stone), passable in as little as 20 seconds by a party of five.</p><p></p><p>While this was also a problem in 3E, the hardness and reduced effect from energy at least made it a somewhat more intensive process, and not every class had at-will powers available. In 4E, it's a rare structure that motivated adventurers can't simply tunnel their way through.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4275598, member: 27704"] What with the rather apathetic performance of the Knock ritual, I was faced with the question: "Well, how long would it take just to smash down the door instead? Less than 10 minutes?". The answer to which was a resounding yes - not only does it not take 10 minutes, it usually won't take even 10 rounds. For instance, a typical metal door in a dungeon has 60 hp, no hardness, and most damage-types work fine. A lone wizard, just using at-wills, could blast one apart in under a minute. Even a mighty adamantine vault doors will fall in a couple minutes - or much faster if the rest of the party lends a hand. This raises the question of walls. While the DMG has no exact formula for wall HP, a section of wall large enough to squeeze through seems smaller or equal to a statue (40 hp, if stone). Even if we assume that a wall is much sturdier than an equivalent sized statue, it's hard to argue that a man-sized section of wall is tougher than a Huge-sized statue (200 hp, if stone), passable in as little as 20 seconds by a party of five. While this was also a problem in 3E, the hardness and reduced effect from energy at least made it a somewhat more intensive process, and not every class had at-will powers available. In 4E, it's a rare structure that motivated adventurers can't simply tunnel their way through. [/QUOTE]
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