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Tissue-Paper Dungeons?
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<blockquote data-quote="azarias" data-source="post: 4275620" data-attributes="member: 54755"><p>your wizard has no at-wills that could affect a wall, door, or any other object. At heroic levels, he might have one encounter power that targets objects - Force Orb - and could shoot that at the wall once every five minutes. </p><p></p><p>The wizard won't be much better placed to level the wall at 10th or even 20th level. At 19th level he could have a daily that targets objects - Disintegrate - which would deal with a wall very nicely, just as it should; but does the wizard really want to burn a daily that way?</p><p></p><p>Wizards aside, I think your point stands. The real problem is not typed damages but weapon damage (which I think is untyped, this time out). A wizard may be a bit stumped, but a ranger can <em>shoot</em> down a wall much too easily for comfort.</p><p></p><p>There are some qualifiers in the DMG; </p><p></p><p>(1) at the DM's discretion, some objects may be particularly resistant to some kinds of damage; and</p><p>(2) at the DM's discretion, an object that reaches zero hp can still be whole, but not functional. </p><p></p><p>I'd say most dungeon walls are gargantuan (they are after all bigger than most 'even bigger statues', and I think an object should be considered as a whole for hit points - the game doesn't have rules for targetting parts), so that's 400hp (200, x2 for stone). I might also give stone some discretionary resistances - maybe 5 for good brick and mortar. I'd certainly give an unusual wall solid resistances: a dungeon wall of iron or force (in other words, a wall the PCs are supposed to have a very hard time getting through, if they can at all) would certainly have resistances if I were the discretionary DM. And note that although the books don't spell this out (which is a shame), they do spell out the DM's right to be sensible about this.</p><p> </p><p>With the ranger shooting arrows at the wall, I'd also extend point (2) and say that the zero-HP wall is still very much whole: in fact, an arrow is only going to remove functionality from a tiny area. The ranger can blast a few bricks to dust, but it'll take a shed-load of arrows to carve out a Medium-sized hole. This goes one stage beyond the discretion advised by the books, but it's no more than a logical extension.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="azarias, post: 4275620, member: 54755"] your wizard has no at-wills that could affect a wall, door, or any other object. At heroic levels, he might have one encounter power that targets objects - Force Orb - and could shoot that at the wall once every five minutes. The wizard won't be much better placed to level the wall at 10th or even 20th level. At 19th level he could have a daily that targets objects - Disintegrate - which would deal with a wall very nicely, just as it should; but does the wizard really want to burn a daily that way? Wizards aside, I think your point stands. The real problem is not typed damages but weapon damage (which I think is untyped, this time out). A wizard may be a bit stumped, but a ranger can [I]shoot[/I] down a wall much too easily for comfort. There are some qualifiers in the DMG; (1) at the DM's discretion, some objects may be particularly resistant to some kinds of damage; and (2) at the DM's discretion, an object that reaches zero hp can still be whole, but not functional. I'd say most dungeon walls are gargantuan (they are after all bigger than most 'even bigger statues', and I think an object should be considered as a whole for hit points - the game doesn't have rules for targetting parts), so that's 400hp (200, x2 for stone). I might also give stone some discretionary resistances - maybe 5 for good brick and mortar. I'd certainly give an unusual wall solid resistances: a dungeon wall of iron or force (in other words, a wall the PCs are supposed to have a very hard time getting through, if they can at all) would certainly have resistances if I were the discretionary DM. And note that although the books don't spell this out (which is a shame), they do spell out the DM's right to be sensible about this. With the ranger shooting arrows at the wall, I'd also extend point (2) and say that the zero-HP wall is still very much whole: in fact, an arrow is only going to remove functionality from a tiny area. The ranger can blast a few bricks to dust, but it'll take a shed-load of arrows to carve out a Medium-sized hole. This goes one stage beyond the discretion advised by the books, but it's no more than a logical extension. Hope that helps. [/QUOTE]
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