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<blockquote data-quote="LostSoul" data-source="post: 4281431" data-attributes="member: 386"><p>Here is how the game says to handle this:</p><p></p><ul> <li data-xf-list-type="ul">Describe the environment. "You face a heavy steel door."</li> <li data-xf-list-type="ul">Ask the players, "What do you do?"<br /> They respond: "We bash down the door."</li> <li data-xf-list-type="ul">"Your job here is to listen to what the players want to do and identify how to resolve their actions."<br /> "Some tasks involve a skill check or an ability check, [...] a Strength check to force open a door"</li> </ul><p></p><p>So, playing the game the way it was written, the DM decides how to resolve bashing open this door. It suggests using Skill Checks when you're not in an encounter, so you can do that, but if you feel like letting them make attack rolls that do damage against the door, feel free. </p><p></p><p>Combine that with the "Yes, but..." advice, so if you don't want them to carve through a dungeon wall, say, "Yes, but... if you do, you'll bring the monsters down on your head!" or "Yes, but... if you don't make a difficult Dungeoneering check, the tunnel will collapse on you!"</p><p></p><p>The key point is that the DM can resolve it however he wants to at the time, and it's his responsibility to make sure how he chooses to resolve it is fun and exciting for everyone.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4281431, member: 386"] Here is how the game says to handle this: [list][*]Describe the environment. "You face a heavy steel door." [*]Ask the players, "What do you do?" They respond: "We bash down the door." [*]"Your job here is to listen to what the players want to do and identify how to resolve their actions." "Some tasks involve a skill check or an ability check, [...] a Strength check to force open a door"[/list] So, playing the game the way it was written, the DM decides how to resolve bashing open this door. It suggests using Skill Checks when you're not in an encounter, so you can do that, but if you feel like letting them make attack rolls that do damage against the door, feel free. Combine that with the "Yes, but..." advice, so if you don't want them to carve through a dungeon wall, say, "Yes, but... if you do, you'll bring the monsters down on your head!" or "Yes, but... if you don't make a difficult Dungeoneering check, the tunnel will collapse on you!" The key point is that the DM can resolve it however he wants to at the time, and it's his responsibility to make sure how he chooses to resolve it is fun and exciting for everyone. [/QUOTE]
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