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Titans of Twink Assemble! Raising Save DCs...
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<blockquote data-quote="Eldren" data-source="post: 1581795" data-attributes="member: 16555"><p>Zephyrus:</p><p> </p><p>That sounds like a nice setup, honestly. If you wouldn't mind, let me know about the specifics of how you got your save DCs to 30+spell level. That would be useful to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Most of the damage my Druid is going to deal is going to be through direct-damage spells and summoned creatures fighting <strong>for</strong> him. He's going to continuously hang back in shadow dragon form (useful for the high Armor Class) and try not to get too involved in the fight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>When you mention 30+spell level, are you only talking fire spells, or is that the standard for <strong>all</strong> your spells? As it stands right now, I can say that of the 7 feats my human Druid will have (he's walking around with a Wisdom of 27 beause of his Periapt of Wisdom +6), some of them are taken up with "Dragon Wildshape", "Spell Focus: Conjuration", "Augment Summoning" and "Energy Substitution: Sonic". That only leaves me three feats to dink around with. I'm going to have to choose them carefully. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm likely to take "Fast Wildshape" as one of those, just so I can shift into dragon shape as a move action and then maybe either get off a spell or get up a defensive enchantment of some sort. Either that, or perhaps shift into the proper form and then cast <em>Animal Growth</em> on myself if I need to get involved in direct melee. So that brings us down to two feats I have to play with.</p></blockquote><p></p>
[QUOTE="Eldren, post: 1581795, member: 16555"] Zephyrus: That sounds like a nice setup, honestly. If you wouldn't mind, let me know about the specifics of how you got your save DCs to 30+spell level. That would be useful to me. :) Most of the damage my Druid is going to deal is going to be through direct-damage spells and summoned creatures fighting [b]for[/b] him. He's going to continuously hang back in shadow dragon form (useful for the high Armor Class) and try not to get too involved in the fight. :) When you mention 30+spell level, are you only talking fire spells, or is that the standard for [b]all[/b] your spells? As it stands right now, I can say that of the 7 feats my human Druid will have (he's walking around with a Wisdom of 27 beause of his Periapt of Wisdom +6), some of them are taken up with "Dragon Wildshape", "Spell Focus: Conjuration", "Augment Summoning" and "Energy Substitution: Sonic". That only leaves me three feats to dink around with. I'm going to have to choose them carefully. :) I'm likely to take "Fast Wildshape" as one of those, just so I can shift into dragon shape as a move action and then maybe either get off a spell or get up a defensive enchantment of some sort. Either that, or perhaps shift into the proper form and then cast [i]Animal Growth[/i] on myself if I need to get involved in direct melee. So that brings us down to two feats I have to play with. [/QUOTE]
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