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Titans of Twink Assemble! Raising Save DCs...
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<blockquote data-quote="Nightingale 7" data-source="post: 1582159" data-attributes="member: 13883"><p>Uuuum,you have 2 available feat slots,and you need the help of the Enworld community to figure which they'll be? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>On a WILD( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) guess,I'd say SF and GSF Evocation.On the other hand,I'd advice you to not bother.Smart targeting and a nice Wisdom can make any spell get through.Do NOT target the big,burly barbarian,or the sneaky guy with the daggers with a Flame Strike.Go after the fancy-gesturing,robed guy,and watch as he's turned to a burning puddle,failed save or not.Use spells that do not have saving throws.I think Produce Flame doesn't have one,and neither does Fire Seeds.Use Summons(like duh!).In the Player's Guide to Faerun,there is a nifty feat called Initiate of Nature that gives you a specialised set of spells,including a sweet 1d6/level,no ST,ranged touch spell,whose name eludes me at the moment.That would be handy,if you play in the FR.</p></blockquote><p></p>
[QUOTE="Nightingale 7, post: 1582159, member: 13883"] Uuuum,you have 2 available feat slots,and you need the help of the Enworld community to figure which they'll be? :) On a WILD( ;) ) guess,I'd say SF and GSF Evocation.On the other hand,I'd advice you to not bother.Smart targeting and a nice Wisdom can make any spell get through.Do NOT target the big,burly barbarian,or the sneaky guy with the daggers with a Flame Strike.Go after the fancy-gesturing,robed guy,and watch as he's turned to a burning puddle,failed save or not.Use spells that do not have saving throws.I think Produce Flame doesn't have one,and neither does Fire Seeds.Use Summons(like duh!).In the Player's Guide to Faerun,there is a nifty feat called Initiate of Nature that gives you a specialised set of spells,including a sweet 1d6/level,no ST,ranged touch spell,whose name eludes me at the moment.That would be handy,if you play in the FR. [/QUOTE]
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