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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Staffan" data-source="post: 6644109" data-attributes="member: 907"><p>I think comparing Titansgrave to Critical Role is a bit unfair. Titansgrave has some random folks with ridiculous amounts of geek cred play a fairly humorous game with what seems to be a rather dark backstory, and has some heavy editing going on to make things seem more "snappy" for those who tune in and wonder "what's all this role-playing thing then?" Critical Role had been running for two years (in Pathfinder) before they started showing it on Twitch, so the players are all eminently comfortable with one another and with their characters. It's also streamed live, so you get to see the <em>whole</em> game, warts and all (and with all the rule errors - they still don't seem quite comfortable with the Concentration rules...), which to me creates a more immersive experience. It also shows the camaraderie in a completely different way - I'm sure Wil, Hank, Alison, Yuri, and Laura get along super-well off-screen, but we don't see that, and at least one of the players (Hank) doesn't even live anywhere near the others, whereas Critical Role includes two actual couples (Matt & Marisha, and Laura & Travis).</p></blockquote><p></p>
[QUOTE="Staffan, post: 6644109, member: 907"] I think comparing Titansgrave to Critical Role is a bit unfair. Titansgrave has some random folks with ridiculous amounts of geek cred play a fairly humorous game with what seems to be a rather dark backstory, and has some heavy editing going on to make things seem more "snappy" for those who tune in and wonder "what's all this role-playing thing then?" Critical Role had been running for two years (in Pathfinder) before they started showing it on Twitch, so the players are all eminently comfortable with one another and with their characters. It's also streamed live, so you get to see the [I]whole[/I] game, warts and all (and with all the rule errors - they still don't seem quite comfortable with the Concentration rules...), which to me creates a more immersive experience. It also shows the camaraderie in a completely different way - I'm sure Wil, Hank, Alison, Yuri, and Laura get along super-well off-screen, but we don't see that, and at least one of the players (Hank) doesn't even live anywhere near the others, whereas Critical Role includes two actual couples (Matt & Marisha, and Laura & Travis). [/QUOTE]
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