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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Staffan" data-source="post: 6644781" data-attributes="member: 907"><p>I thought Fiasco and Dragon Age were more entertaining than Titansgrave - perhaps because Wil was a player in those, not a GM. But I'm sort of hoping that these first two episodes are just introductory stuff, and that we'll get to the real meat soon. I also think part of the problem is that Wil... I guess you could say that he describes what his NPCs do and say, rather than just do and say it. It's more "The Beer Baron thanks you for a job well done, and gives you the 5 gold you agreed on. He then asks you if you would join him for the evening's celebrations." than "Thank you, you have done a wonderful job getting me and my goods home safely. As we agreed, here is the 5 gold I owe you for a job well done. I'm throwing a party tonight to celebrate my return, would you care to join me?"</p><p></p><p>The editing, I'm not convinced it's doing the show any favors. Notably, I don't really like the way they cut out almost anything that smells of a rule more advanced than "roll and tell me what you got". When the PCs use a special ability, I want to know what that special ability does. I don't want to hear "I'm using pin-point shot", I want "I'm using pin-point shot so I'll be doing an extra d6 damage." I also don't want to hear "And I get a three-point stunt", I want "I get three stunt points, so I'm spending them on making a knockdown attack."</p><p></p><p>I'm also not convinced Titansgrave is going to be more successful in creating new players - the Twitter feeds for Critical Role are fairly full of people saying "Hey, love your show, and here's my new Starter Set!" And a few weeks ago, when a bunch of the players were unavailable, Mercer had something of a workshop on playing and running the game, and ran a short (and very weird) adventure for some of the G&S Twitch crew. I loved the workshop by the way, and his world-building advice reminded me of nothing so much as Bob Ross.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6644781, member: 907"] I thought Fiasco and Dragon Age were more entertaining than Titansgrave - perhaps because Wil was a player in those, not a GM. But I'm sort of hoping that these first two episodes are just introductory stuff, and that we'll get to the real meat soon. I also think part of the problem is that Wil... I guess you could say that he describes what his NPCs do and say, rather than just do and say it. It's more "The Beer Baron thanks you for a job well done, and gives you the 5 gold you agreed on. He then asks you if you would join him for the evening's celebrations." than "Thank you, you have done a wonderful job getting me and my goods home safely. As we agreed, here is the 5 gold I owe you for a job well done. I'm throwing a party tonight to celebrate my return, would you care to join me?" The editing, I'm not convinced it's doing the show any favors. Notably, I don't really like the way they cut out almost anything that smells of a rule more advanced than "roll and tell me what you got". When the PCs use a special ability, I want to know what that special ability does. I don't want to hear "I'm using pin-point shot", I want "I'm using pin-point shot so I'll be doing an extra d6 damage." I also don't want to hear "And I get a three-point stunt", I want "I get three stunt points, so I'm spending them on making a knockdown attack." I'm also not convinced Titansgrave is going to be more successful in creating new players - the Twitter feeds for Critical Role are fairly full of people saying "Hey, love your show, and here's my new Starter Set!" And a few weeks ago, when a bunch of the players were unavailable, Mercer had something of a workshop on playing and running the game, and ran a short (and very weird) adventure for some of the G&S Twitch crew. I loved the workshop by the way, and his world-building advice reminded me of nothing so much as Bob Ross. [/QUOTE]
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