Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 6646733" data-attributes="member: 58172"><p>Baked-in setting assumptions include the Great Wheel, its gods, its alignments, and the cosmology in general. I find these intrusive organizing assumptions, impossible to escape from in too many pages in the core books. </p><p></p><p>In 5e, I am also finding the ‘weave’, and how this setting assumption defines magic, such as versus psionics, likewise intrusive and constraining. I was frustrated when a 5e D&D player insisted the Wizard class can never be used to make a psionic option, because it would contradict the ‘core’ setting assumption that the Wizard must be ‘arcane’ using the ‘weave’, thus ‘can not’ be ‘psionic’ using the ‘mind’. These kinds of setting assumptions kill my enjoyment of 5e.</p><p></p><p>Similarly, I resent the assumption of a ‘multiverse’, where all settings are ‘true’, because it forces unwanted and inappropriate settings assumptions to necessarily exist in every setting, albeit a distance away.</p><p></p><p>I want a return to the 1e ethic, where the players (DM and adventurers) are *supposed* to invent their own settings from scratch - for their own groups - without relying on the core rules to do the hand-holding or the heavy-handedness.</p><p></p><p>I want the setting gone from the rules.</p><p></p><p>Settings belong in a separate setting guide.</p><p></p><p>The current 5e Players Handbook deserves to be renamed the ‘Forgotten Realms Players Handbook’. When the Dark Sun setting comes out, it needs a completely different Players Handbook, with the same core rules rewritten and deeply reflavored with different setting assumptions, called the ‘Dark Sun Players Handbook’.</p><p></p><p>I dislike having to look up rules, only to be forced to adopt ‘wrong’ setting details that are dissonant and disruptive to the tone and outlook of the settings that I myself use.</p><p></p><p>I require a gaming system that it is setting neutral - unless in some unlikely event the setting is perfect so I love it in every way.</p><p></p><p>I require customizability of flavor.</p><p></p><p>At least until 4e, when references to gods became intrusive and ubiquitous, D&D core rules were once intended for use in any kind of setting.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6646733, member: 58172"] Baked-in setting assumptions include the Great Wheel, its gods, its alignments, and the cosmology in general. I find these intrusive organizing assumptions, impossible to escape from in too many pages in the core books. In 5e, I am also finding the ‘weave’, and how this setting assumption defines magic, such as versus psionics, likewise intrusive and constraining. I was frustrated when a 5e D&D player insisted the Wizard class can never be used to make a psionic option, because it would contradict the ‘core’ setting assumption that the Wizard must be ‘arcane’ using the ‘weave’, thus ‘can not’ be ‘psionic’ using the ‘mind’. These kinds of setting assumptions kill my enjoyment of 5e. Similarly, I resent the assumption of a ‘multiverse’, where all settings are ‘true’, because it forces unwanted and inappropriate settings assumptions to necessarily exist in every setting, albeit a distance away. I want a return to the 1e ethic, where the players (DM and adventurers) are *supposed* to invent their own settings from scratch - for their own groups - without relying on the core rules to do the hand-holding or the heavy-handedness. I want the setting gone from the rules. Settings belong in a separate setting guide. The current 5e Players Handbook deserves to be renamed the ‘Forgotten Realms Players Handbook’. When the Dark Sun setting comes out, it needs a completely different Players Handbook, with the same core rules rewritten and deeply reflavored with different setting assumptions, called the ‘Dark Sun Players Handbook’. I dislike having to look up rules, only to be forced to adopt ‘wrong’ setting details that are dissonant and disruptive to the tone and outlook of the settings that I myself use. I require a gaming system that it is setting neutral - unless in some unlikely event the setting is perfect so I love it in every way. I require customizability of flavor. At least until 4e, when references to gods became intrusive and ubiquitous, D&D core rules were once intended for use in any kind of setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
Top