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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Staffan" data-source="post: 6646735" data-attributes="member: 907"><p>They're using the AGE system, which is basically the same as in Green Ronin's Dragon Age RPG (which is based on the CRPG's setting, but not the system).</p><p></p><p>Checks are made using 3d6 + stat (which is between -1 and +4 for starting PCs), possibly +2 if it's something you have special training in (not sure if the last bit is in AGE as well, but I think it is) against a difficulty. One of the dice is a different color - in Dragon Age it's called the Dragon die, and I'm not sure what it's called in generic AGE. It can be used to measure "effect" (higher on the dragon die = better result), and it's also used for stunts. If two or more of the dice show the same result (which is just under 50% chance) and your roll is a success, you gain stunt points equal to the Dragon die you can use for bonus effects.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6646735, member: 907"] They're using the AGE system, which is basically the same as in Green Ronin's Dragon Age RPG (which is based on the CRPG's setting, but not the system). Checks are made using 3d6 + stat (which is between -1 and +4 for starting PCs), possibly +2 if it's something you have special training in (not sure if the last bit is in AGE as well, but I think it is) against a difficulty. One of the dice is a different color - in Dragon Age it's called the Dragon die, and I'm not sure what it's called in generic AGE. It can be used to measure "effect" (higher on the dragon die = better result), and it's also used for stunts. If two or more of the dice show the same result (which is just under 50% chance) and your roll is a success, you gain stunt points equal to the Dragon die you can use for bonus effects. [/QUOTE]
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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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