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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Jester David" data-source="post: 6646887" data-attributes="member: 37579"><p>It's the barest mention of the FR. Just a hair more than Greyhawk received in 3e and far less than the Points of Light setting received in 4e. And the book also regularly name drops other settings and worlds, giving little tastes of Dragonlance and Greyhawk, which is far more varied than any edition prior. </p><p></p><p>If you don't want the weave and gods then there's no weave and gods. Simple as that. Ditto the multiverse. If you want only a single world in the cosmos then that's all that exists. Period. </p><p>Every DM is free to make their own world and change the assumptions to be whatever they want. You can have The Weave, or magic drawing life energy, or arcane magic being regulated by the gods, or generated through bonds or bargains with an elemental beings, or something else. BUT for people who don't want to create a whole new variant of magic, spellcasting, and design of wizards it's nice to have an alternative; it's nice to have the work already done rather than being mandated to create everything.</p><p></p><p>The conventions of the game make altering some elements tricky. How the mechanics of magic work make it tricky to have magic based on naming and true names, or sympathetic magic based on connecting two objects. But that's been true of past editions too. Ditto clerics and gods. D&D has always had a "god problem" where deities are all but mandatory for clerics and paladins, without removing those classes. Even Dark Sun included gods, albeit with a different name in 2e. Because clerics are important in the game.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6646887, member: 37579"] It's the barest mention of the FR. Just a hair more than Greyhawk received in 3e and far less than the Points of Light setting received in 4e. And the book also regularly name drops other settings and worlds, giving little tastes of Dragonlance and Greyhawk, which is far more varied than any edition prior. If you don't want the weave and gods then there's no weave and gods. Simple as that. Ditto the multiverse. If you want only a single world in the cosmos then that's all that exists. Period. Every DM is free to make their own world and change the assumptions to be whatever they want. You can have The Weave, or magic drawing life energy, or arcane magic being regulated by the gods, or generated through bonds or bargains with an elemental beings, or something else. BUT for people who don't want to create a whole new variant of magic, spellcasting, and design of wizards it's nice to have an alternative; it's nice to have the work already done rather than being mandated to create everything. The conventions of the game make altering some elements tricky. How the mechanics of magic work make it tricky to have magic based on naming and true names, or sympathetic magic based on connecting two objects. But that's been true of past editions too. Ditto clerics and gods. D&D has always had a "god problem" where deities are all but mandatory for clerics and paladins, without removing those classes. Even Dark Sun included gods, albeit with a different name in 2e. Because clerics are important in the game. [/QUOTE]
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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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