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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6649799" data-attributes="member: 31506"><p>If someone is such a militant atheist they cant accept the existence of gods in a fictional setting, I really don't know what to say. It takes virtually no effort to strip gods out of the cleric class and make it the white wizard you want. Rename channel divinity "arcane tradition" or whatever. There's not even the arcane/divine divide in magic - spells are just spells now. Saying no gods in core is reductionist in the types of stories you can tell however. Next you'll have people complaining about raise dead/undead/demons/devils/etc because they don't have an afterlife in their world. </p><p></p><p>The weave is barely a thing in D&D. If you have particular and unique way magic is powered, you were probably going to need to write up a campaign document anyways. In my 4E Darksun game, Athas is a interstellar failed colony that was strip mined of its resources before the population evacuated. One ark ship malfunctioned during takeoff and its inhabitants devolved into the current state. The magic is actually just nanites responding to those able to control into them. Spells are just programming commands handed down through the various traditions. The elemental priests are manipulating terraforming nanites to shape the environment. Defilers hack the system and send it into overdrive, causing the nanites to consume the nearby environment to replenish. I allowed one "divine" class, the Avenger, which had to be pureblood humans (the descendants of the ships officers), but the "god" turned out to be the barely functioning ship AI trying to carry out its last directives. Despite the difference in the fluff, none of this required significantly different rules. </p><p></p><p>I do agree that there needs to be a non-divine healer. You somewhat have that in the bard, but unfortunately the warlord was shouted out of existence by those with incredibly limited imaginations and only concrete thought processes. I hope it returns, as it would also let you tell a wider variety of stories in more varied worlds.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6649799, member: 31506"] If someone is such a militant atheist they cant accept the existence of gods in a fictional setting, I really don't know what to say. It takes virtually no effort to strip gods out of the cleric class and make it the white wizard you want. Rename channel divinity "arcane tradition" or whatever. There's not even the arcane/divine divide in magic - spells are just spells now. Saying no gods in core is reductionist in the types of stories you can tell however. Next you'll have people complaining about raise dead/undead/demons/devils/etc because they don't have an afterlife in their world. The weave is barely a thing in D&D. If you have particular and unique way magic is powered, you were probably going to need to write up a campaign document anyways. In my 4E Darksun game, Athas is a interstellar failed colony that was strip mined of its resources before the population evacuated. One ark ship malfunctioned during takeoff and its inhabitants devolved into the current state. The magic is actually just nanites responding to those able to control into them. Spells are just programming commands handed down through the various traditions. The elemental priests are manipulating terraforming nanites to shape the environment. Defilers hack the system and send it into overdrive, causing the nanites to consume the nearby environment to replenish. I allowed one "divine" class, the Avenger, which had to be pureblood humans (the descendants of the ships officers), but the "god" turned out to be the barely functioning ship AI trying to carry out its last directives. Despite the difference in the fluff, none of this required significantly different rules. I do agree that there needs to be a non-divine healer. You somewhat have that in the bard, but unfortunately the warlord was shouted out of existence by those with incredibly limited imaginations and only concrete thought processes. I hope it returns, as it would also let you tell a wider variety of stories in more varied worlds. [/QUOTE]
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