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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Yaarel" data-source="post: 6650097" data-attributes="member: 58172"><p>Along the same lines of separate settings, I would be happier, if the 5e *core* rules are as setting neutral as possible. So they can inform any kind of setting that the players want, whether Forgotten Realms, some new official setting, or any setting of their choosing.</p><p></p><p>The current Players Handbook has mainly Forgotten Realms flavor baked into its mechanics. It would be better if this book was called the ‘Forgotten Realms Player Handbook’ - and suitable for any setting tweak that resembles Forgotten Realms. There would be no need to call this a ‘core’ book because it is necessary to deeply rewrite this Players Handbook for a setting that is less like Forgotten Realms.</p><p></p><p>The future Players Handbook for the Dark Sun setting, would be called the ‘Dark Sun Players Handbook’, with mechanics flavored in ways that are appropriate for that setting.</p><p></p><p>And so on.</p><p></p><p>Meanwhile, it is convenient to consult setting-neutral *core* rules, for any setting - while opting into any flavor that players intentionally want.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6650097, member: 58172"] Along the same lines of separate settings, I would be happier, if the 5e *core* rules are as setting neutral as possible. So they can inform any kind of setting that the players want, whether Forgotten Realms, some new official setting, or any setting of their choosing. The current Players Handbook has mainly Forgotten Realms flavor baked into its mechanics. It would be better if this book was called the ‘Forgotten Realms Player Handbook’ - and suitable for any setting tweak that resembles Forgotten Realms. There would be no need to call this a ‘core’ book because it is necessary to deeply rewrite this Players Handbook for a setting that is less like Forgotten Realms. The future Players Handbook for the Dark Sun setting, would be called the ‘Dark Sun Players Handbook’, with mechanics flavored in ways that are appropriate for that setting. And so on. Meanwhile, it is convenient to consult setting-neutral *core* rules, for any setting - while opting into any flavor that players intentionally want. [/QUOTE]
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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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