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Titansgrave and why 5E needs a setting (or two) (and another take on a suggested product lineup)
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<blockquote data-quote="Jester David" data-source="post: 6652772" data-attributes="member: 37579"><p>Let's go with the minimum you're suggesting: two AP books each year, the one accessory, and the one campaign setting. And not including a monster book, something special, or other book.</p><p></p><p>This is us right now:</p><p>[ATTACH]69039[/ATTACH]</p><p></p><p>This is one year after your new plan:</p><p>[ATTACH]69040[/ATTACH]</p><p></p><p>This is the third year:</p><p>[ATTACH]69041[/ATTACH]</p><p>At about this point, D&D 5e has more hardcovers than 1st Edition had in its entire lifespan. </p><p></p><p>This is the fourth year:</p><p>[ATTACH]69042[/ATTACH]</p><p></p><p>And this is year five, mid-2019:</p><p>[ATTACH]69043[/ATTACH]</p><p>At this point, 5e is *really* close to publishing the same number of pages of adventures as all of 1st Edition. If you include Adventurer's League and the Sundering adventures it's well past 1e (which you should as many of the classic 1e adventures were RPGA or Judge's League adventurers re-purposed). </p><p></p><p>Just five years in and D&D already has a wall of books. Getting into the hobby looks like a thousand dollar investment. Where to even begin is confusing. </p><p>And because an accessory every year is mandated, things are likely getting a little sketchy in the content department. The first couple accessories are easy (generic book of new subclasses and backgrounds and psionics) but after that things get fuzzy and more niche, and it becomes hard to make content that is more appealing than what came before without introducing power creep. To say nothing of the difficulty of trying to playtest a new splatbook every year when a single subclass should be the focus of a month's play.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6652772, member: 37579"] Let's go with the minimum you're suggesting: two AP books each year, the one accessory, and the one campaign setting. And not including a monster book, something special, or other book. This is us right now: [ATTACH=CONFIG]69039._xfImport[/ATTACH] This is one year after your new plan: [ATTACH=CONFIG]69040._xfImport[/ATTACH] This is the third year: [ATTACH=CONFIG]69041._xfImport[/ATTACH] At about this point, D&D 5e has more hardcovers than 1st Edition had in its entire lifespan. This is the fourth year: [ATTACH=CONFIG]69042._xfImport[/ATTACH] And this is year five, mid-2019: [ATTACH=CONFIG]69043._xfImport[/ATTACH] At this point, 5e is *really* close to publishing the same number of pages of adventures as all of 1st Edition. If you include Adventurer's League and the Sundering adventures it's well past 1e (which you should as many of the classic 1e adventures were RPGA or Judge's League adventurers re-purposed). Just five years in and D&D already has a wall of books. Getting into the hobby looks like a thousand dollar investment. Where to even begin is confusing. And because an accessory every year is mandated, things are likely getting a little sketchy in the content department. The first couple accessories are easy (generic book of new subclasses and backgrounds and psionics) but after that things get fuzzy and more niche, and it becomes hard to make content that is more appealing than what came before without introducing power creep. To say nothing of the difficulty of trying to playtest a new splatbook every year when a single subclass should be the focus of a month's play. [/QUOTE]
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