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Titivilus in Action: A monster design discussion
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<blockquote data-quote="James Gasik" data-source="post: 9379535" data-attributes="member: 6877472"><p>Kobold Press did a rewrite of this guy in Tome of Beasts 1, (renamed "Totivillus" in order to avoid jokes from crass players, lol), and while his AC is still meh (19), he has 299 hit points.</p><p></p><p>He has a fear aura, 20th-level spellcasting, his 2 claw attacks have an average damage of 30 each (and count as magical), he has a 65 force/33 thunder ranged attack on a recharge, can physically enter any book, scroll, or other written material and hide there as long as he likes (and if the text is destroyed, he's merely kicked out without taking damage), and my personal favorite is he has a second aura- a trust aura!</p><p></p><p>This functions like sanctuary to anyone within 25' feet of him, so they can't attack him unless they make a DC <strong>23</strong> (!) Wis save.</p><p></p><p>Better yet, the aura specifies that it's effect ends if he attacks <em>physically</em>. He comes with lots of spells that don't deal any physical harm that can be great fun, lol.</p><p></p><p>Legendary Actions: one claw attack, one spell (costs all 3 actions), or he places a Devil's Mark on someone (DC 23 Dex to avoid) that grants all devils advantage on spell and spell-like attacks against the target, and gives the marked target disadvantage on saves against those attacks. It can be removed with <em>remove curse</em> only with a DC 23 <strong>spellcasting check</strong> (!?!).</p><p></p><p>That having been said, yes, even this version is still going to be best if he has minions about. Just tossing around 3 Devil's Marks a turn while enjoying the protection of his Trust Aura and casting forcecage, feeblemind, time stop, geas, dominate person, mass suggestion, etc. etc. while his team unloads with magical attacks against the part will really wear down your party's resistances fast.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9379535, member: 6877472"] Kobold Press did a rewrite of this guy in Tome of Beasts 1, (renamed "Totivillus" in order to avoid jokes from crass players, lol), and while his AC is still meh (19), he has 299 hit points. He has a fear aura, 20th-level spellcasting, his 2 claw attacks have an average damage of 30 each (and count as magical), he has a 65 force/33 thunder ranged attack on a recharge, can physically enter any book, scroll, or other written material and hide there as long as he likes (and if the text is destroyed, he's merely kicked out without taking damage), and my personal favorite is he has a second aura- a trust aura! This functions like sanctuary to anyone within 25' feet of him, so they can't attack him unless they make a DC [B]23[/B] (!) Wis save. Better yet, the aura specifies that it's effect ends if he attacks [I]physically[/I]. He comes with lots of spells that don't deal any physical harm that can be great fun, lol. Legendary Actions: one claw attack, one spell (costs all 3 actions), or he places a Devil's Mark on someone (DC 23 Dex to avoid) that grants all devils advantage on spell and spell-like attacks against the target, and gives the marked target disadvantage on saves against those attacks. It can be removed with [I]remove curse[/I] only with a DC 23 [B]spellcasting check[/B] (!?!). That having been said, yes, even this version is still going to be best if he has minions about. Just tossing around 3 Devil's Marks a turn while enjoying the protection of his Trust Aura and casting forcecage, feeblemind, time stop, geas, dominate person, mass suggestion, etc. etc. while his team unloads with magical attacks against the part will really wear down your party's resistances fast. [/QUOTE]
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