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<blockquote data-quote="Elf Witch" data-source="post: 2533945" data-attributes="member: 9037"><p>I don't refuse to go into an adventure just because that is what the DM wants but I prefer that it be some kind of plot. I just get bored with nothing but random dungeon crawls.</p><p></p><p>It is not that hard to add some plot. For example when 3.0 came out we were playing in a homebrew. But when one of the first's modules came out The Sunless Citadel the DM wanted to run it. </p><p></p><p>He made it fit into his world so smoothly it was almost like it had been written for his world. </p><p></p><p>He made up plot hooks for us to follow. Now we are not the type who refuse to follow plot hooks. I cannot stand players like that. The DM works hard to put the game together and it just not make sense for the players to refuse to play. </p><p></p><p>I know a lot of people hate railroading but following the DMs plan for play is not railroading. If he has worked hard on a dungeon and has planned it to occupy several sessions just refusing to go to the dungeon just makes the game come to a halt while the DM recovers and tries to figure out what next. </p><p></p><p>Now what we do when we get to the dungeon is up to the players.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 2533945, member: 9037"] I don't refuse to go into an adventure just because that is what the DM wants but I prefer that it be some kind of plot. I just get bored with nothing but random dungeon crawls. It is not that hard to add some plot. For example when 3.0 came out we were playing in a homebrew. But when one of the first's modules came out The Sunless Citadel the DM wanted to run it. He made it fit into his world so smoothly it was almost like it had been written for his world. He made up plot hooks for us to follow. Now we are not the type who refuse to follow plot hooks. I cannot stand players like that. The DM works hard to put the game together and it just not make sense for the players to refuse to play. I know a lot of people hate railroading but following the DMs plan for play is not railroading. If he has worked hard on a dungeon and has planned it to occupy several sessions just refusing to go to the dungeon just makes the game come to a halt while the DM recovers and tries to figure out what next. Now what we do when we get to the dungeon is up to the players. [/QUOTE]
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