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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4529904" data-attributes="member: 46652"><p>Bare in mind when you read these that I'm not a fan of a number of things D&D does and am simply answering the question literally.</p><p></p><p>—Eliminate or severely scale back resource management: Game play goes a lot smoother when you aren't constantly having to second guess using an ability.</p><p></p><p>—Eliminate tactical movement tracking (and Attacks of Opportunity, just to be thurough): You can do a lot more interesting things when you have no idea what the battle looks like.</p><p></p><p>—Streamline power description and provide non-combat things for the class to do:</p><p>1) The first part speaks to how too many of the powers seem to be the same power with slightly different wording. You do not need three different entries for "do 1d6 damage of element type X", you only need one entry that tells you to choose what type. Even if there are things like different secondary effects you don't need completely separate entries if only one or two lines are different.</p><p>2) Non-combat powers have always been more interesting than combat powers.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4529904, member: 46652"] Bare in mind when you read these that I'm not a fan of a number of things D&D does and am simply answering the question literally. —Eliminate or severely scale back resource management: Game play goes a lot smoother when you aren't constantly having to second guess using an ability. —Eliminate tactical movement tracking (and Attacks of Opportunity, just to be thurough): You can do a lot more interesting things when you have no idea what the battle looks like. —Streamline power description and provide non-combat things for the class to do: 1) The first part speaks to how too many of the powers seem to be the same power with slightly different wording. You do not need three different entries for "do 1d6 damage of element type X", you only need one entry that tells you to choose what type. Even if there are things like different secondary effects you don't need completely separate entries if only one or two lines are different. 2) Non-combat powers have always been more interesting than combat powers. [/QUOTE]
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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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