Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 4530245" data-attributes="member: 5038"><p>1. Less Gamist. Remove the +1/2 to ability checks, change how daily magic items work, allow monsters to get full benefit of magic/equipment bonuses, etc. Reduce the seperation between PCs and NPCs. Change the save system, the duration of some spell effects seem to short.</p><p></p><p>2. The Skill system: Keep Skill Challenges. Remove the +1/2 to skill checks Go back to 3e skill lists (sans Use Rope) and give more skill points to the 2+ int points per level classes. If necessary, change the cap on how many skills ranks a character can have.</p><p></p><p>2. The power system. Personally, I would like to see the removal of per encounter and daily abilities (especialy for martial exploits). I'll settle for a way to recharge per encounter as per B09S and dailies via action points.</p><p></p><p>3. Healing: Put healing powers back with the magical classes. Increase the time of natural healing. Also, less healing surges- maybe limit 1 plus con bonus per day and have them triggered by action points.</p><p></p><p>Honorable mentions: </p><p>- multiclasing: In general, I like the heroic tier multiclassing, but, imo, there should be a way to access the core abiities (the armor and weapons proficiencies or saving throw bonuses) of other classes.</p><p></p><p>- Equipment: one book bringing back the missing real world armor,weapons and equipment from previous editions.</p><p></p><p>- (edit) more focus on non-combat activities: classes that are less about combat, more non-combat utilities, etc.</p><p></p><p>- Magic: bring back illusions, necromancy and summoning (limit to rituals for outsiders and undead legions. For "natural" creatures require they be in the local environment, must be able to get to the character under their own abiity and place a delay) . </p><p></p><p>- Replace Paladin's divine challenge and the Fighter's Come and Get It. We were told that the designers learned knight's challenge to be a bad idea. In the case of the Paladn's challenge, I don't see how allowing a creature to ignore it by taking damage makes it any better than Knight's Challenge. </p><p></p><p>- the magic/economy system. Go back to the old monetary types, but move the economy to a silver standard. Then make permanent items more costly to make, more rare and "special" that they become things that motivate characters to seek them out. </p><p></p><p>- Monsters : Classic monsters in one book. More fluff, more ecology, and more non-combat abilities for monsters (just list the non combat abilities seperately). These things inspire adventures.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4530245, member: 5038"] 1. Less Gamist. Remove the +1/2 to ability checks, change how daily magic items work, allow monsters to get full benefit of magic/equipment bonuses, etc. Reduce the seperation between PCs and NPCs. Change the save system, the duration of some spell effects seem to short. 2. The Skill system: Keep Skill Challenges. Remove the +1/2 to skill checks Go back to 3e skill lists (sans Use Rope) and give more skill points to the 2+ int points per level classes. If necessary, change the cap on how many skills ranks a character can have. 2. The power system. Personally, I would like to see the removal of per encounter and daily abilities (especialy for martial exploits). I'll settle for a way to recharge per encounter as per B09S and dailies via action points. 3. Healing: Put healing powers back with the magical classes. Increase the time of natural healing. Also, less healing surges- maybe limit 1 plus con bonus per day and have them triggered by action points. Honorable mentions: - multiclasing: In general, I like the heroic tier multiclassing, but, imo, there should be a way to access the core abiities (the armor and weapons proficiencies or saving throw bonuses) of other classes. - Equipment: one book bringing back the missing real world armor,weapons and equipment from previous editions. - (edit) more focus on non-combat activities: classes that are less about combat, more non-combat utilities, etc. - Magic: bring back illusions, necromancy and summoning (limit to rituals for outsiders and undead legions. For "natural" creatures require they be in the local environment, must be able to get to the character under their own abiity and place a delay) . - Replace Paladin's divine challenge and the Fighter's Come and Get It. We were told that the designers learned knight's challenge to be a bad idea. In the case of the Paladn's challenge, I don't see how allowing a creature to ignore it by taking damage makes it any better than Knight's Challenge. - the magic/economy system. Go back to the old monetary types, but move the economy to a silver standard. Then make permanent items more costly to make, more rare and "special" that they become things that motivate characters to seek them out. - Monsters : Classic monsters in one book. More fluff, more ecology, and more non-combat abilities for monsters (just list the non combat abilities seperately). These things inspire adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
Top