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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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<blockquote data-quote="Greg K" data-source="post: 4530540" data-attributes="member: 5038"><p>Just, because I prefer 3e doesn't meant there are not some things that 4e does right. For instance, seperating the non-biological elements from the races is something that I asked for in my pre-3e questionaire, but did not happen until 4e. I also like heroic tier multiclassing (except that I think there should be a way to get some of the other class features). However, I don't want to give up the 3e skill system or deal with a number of gamist and narrativist elements that I and the people I know find absurd about 4e (e.g, how daily items work, daily and per encounter martial exploits, overly broad skills, monsters having caps on the ability to fully utilize the bonuses from magic items that they are utilizing, etc.).</p></blockquote><p></p>
[QUOTE="Greg K, post: 4530540, member: 5038"] Just, because I prefer 3e doesn't meant there are not some things that 4e does right. For instance, seperating the non-biological elements from the races is something that I asked for in my pre-3e questionaire, but did not happen until 4e. I also like heroic tier multiclassing (except that I think there should be a way to get some of the other class features). However, I don't want to give up the 3e skill system or deal with a number of gamist and narrativist elements that I and the people I know find absurd about 4e (e.g, how daily items work, daily and per encounter martial exploits, overly broad skills, monsters having caps on the ability to fully utilize the bonuses from magic items that they are utilizing, etc.). [/QUOTE]
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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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