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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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<blockquote data-quote="Cryptos" data-source="post: 4530803" data-attributes="member: 58439"><p>1) </p><p></p><p>Yes! I'm certain more powers are forthcoming, but the focus in arcane classes toward the elements leaves me wondering what the hell the point of an elemental power source would be, and what exactly the 'theme' of arcane power is supposed to be (right now it seems like the only theme is damage + elemental damage type with several outliers.)</p><p></p><p>I'd expand on this #1 to say that there are other classes desperately in need of a broader array of powers, as well. But arcane is the most glaring example in terms of focus.</p><p></p><p>2) As others have said, a revised skill challenge system. I'd say you basically have to open it up and give it some air to breathe. Orient them more towards "here's the problem or situation... what do you want to do and how will you do it?" rather than "here's the four skills you need to use, and what you need to roll." I could understand where a computer game would need skill and social challenges to be more scripted because you can't do *everything* within the limits of a computer game, but it's criminally, horribly stupid to set up something so narrowly scripted for a tabletop roleplaying game.</p><p></p><p>3) Rules or even a fluff piece on non-encounter characteristics and play should be included at some point. I'm not in total agreement that we need a return to simulationism, but the issue should be addressed in some way for those that want something in print in regards to how to resolve things from making a cake for the duke's wedding to making a catapult for the duke's siege. Because otherwise, it will constantly be brought up as the "missing" part of D&D. I agree that it is absent, not entirely sure it's necessarily missing (from the standpoint of whether universal rules in print for them are necessary), but recognize some want it and they will continue to ask for it and possibly avoid 4e without it.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4530803, member: 58439"] 1) Yes! I'm certain more powers are forthcoming, but the focus in arcane classes toward the elements leaves me wondering what the hell the point of an elemental power source would be, and what exactly the 'theme' of arcane power is supposed to be (right now it seems like the only theme is damage + elemental damage type with several outliers.) I'd expand on this #1 to say that there are other classes desperately in need of a broader array of powers, as well. But arcane is the most glaring example in terms of focus. 2) As others have said, a revised skill challenge system. I'd say you basically have to open it up and give it some air to breathe. Orient them more towards "here's the problem or situation... what do you want to do and how will you do it?" rather than "here's the four skills you need to use, and what you need to roll." I could understand where a computer game would need skill and social challenges to be more scripted because you can't do *everything* within the limits of a computer game, but it's criminally, horribly stupid to set up something so narrowly scripted for a tabletop roleplaying game. 3) Rules or even a fluff piece on non-encounter characteristics and play should be included at some point. I'm not in total agreement that we need a return to simulationism, but the issue should be addressed in some way for those that want something in print in regards to how to resolve things from making a cake for the duke's wedding to making a catapult for the duke's siege. Because otherwise, it will constantly be brought up as the "missing" part of D&D. I agree that it is absent, not entirely sure it's necessarily missing (from the standpoint of whether universal rules in print for them are necessary), but recognize some want it and they will continue to ask for it and possibly avoid 4e without it. [/QUOTE]
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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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