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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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<blockquote data-quote="Cryptos" data-source="post: 4530887" data-attributes="member: 58439"><p>Siege rituals could be interesting. Rituals for both defending a fortification and laying siege to one. Your giant fireballs could take the place of catapults, for instance (imagine a bunch of grunts wheeling some ritualists sitting and chanting on a platform up to a castle instead of a catapult, while inside the castle walls another group of ritualists sit around trying to reinforce the doors with magic, repair structural damage as it happens, or fire back on the army outside the walls.) I could see a third party possibly doing them (this would have been something that would have been right up Necromancer's alley if they were still planning 4e stuff.) </p><p></p><p>You could even have a Chainmail-esque encounter challenge system with both arcane / divine and mundane components, where characters use skills or rituals to determine the outcome of the very large "Peter Jackson" battles. Consider that the final battle at the fort in Neverwinter Nights 2 can hinge on how well you build it up and support it.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4530887, member: 58439"] Siege rituals could be interesting. Rituals for both defending a fortification and laying siege to one. Your giant fireballs could take the place of catapults, for instance (imagine a bunch of grunts wheeling some ritualists sitting and chanting on a platform up to a castle instead of a catapult, while inside the castle walls another group of ritualists sit around trying to reinforce the doors with magic, repair structural damage as it happens, or fire back on the army outside the walls.) I could see a third party possibly doing them (this would have been something that would have been right up Necromancer's alley if they were still planning 4e stuff.) You could even have a Chainmail-esque encounter challenge system with both arcane / divine and mundane components, where characters use skills or rituals to determine the outcome of the very large "Peter Jackson" battles. Consider that the final battle at the fort in Neverwinter Nights 2 can hinge on how well you build it up and support it. [/QUOTE]
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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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