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To all D&D fans - what are the top 3 specific changes 4e needs in your opinion
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<blockquote data-quote="Raven Crowking" data-source="post: 4533187" data-attributes="member: 18280"><p>Top four changes needed, and why, IMHO:</p><p></p><p>(1) Return to an attrition-based model. The attrition-based model looks at an adventure setting as a whole, and each encounter as meaningful predominantly in terms of how it affects overall attrition. This means that a short, easy fight that costs you something tangible is still meaningful. It also means that every fight doesn't have to last 40+ minutes in order to seem worthwhile.</p><p></p><p>(2) Return to the OGL. No matter how wonderful the folks at WotC are, the system is going to be stretched, pulled, spindled, and mutilated only when 3pp have a crack at doing so. If you don't like the "feel" of WotC-4e, another company can provide things (like normal animals) that you might feel are missing. The best single monster book for 3e, IMHO, was Tome of Horrors (Necromancer Games). The second best was Predators (Betabunny). 4e is in drastic need of this sort of thing.</p><p></p><p>(3) Allow mundane powers to be mundane; allow magical powers to be magical. "Fixing" the spellcasting classes by making everyone, in effect, a sub-par Vancian caster simply doesn't do it for me. Nor do mundane powers that cause wounds to close and bones to knit seem all that believable. Which leads to </p><p></p><p>(4) Fluff and crunch must match. If you can damage someone on a "miss", I suggest that you stop calling it a miss. If a character isn't actually wounded when hit, stop calling it "damage". If there was never actually damage, don't call it "healing".</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4533187, member: 18280"] Top four changes needed, and why, IMHO: (1) Return to an attrition-based model. The attrition-based model looks at an adventure setting as a whole, and each encounter as meaningful predominantly in terms of how it affects overall attrition. This means that a short, easy fight that costs you something tangible is still meaningful. It also means that every fight doesn't have to last 40+ minutes in order to seem worthwhile. (2) Return to the OGL. No matter how wonderful the folks at WotC are, the system is going to be stretched, pulled, spindled, and mutilated only when 3pp have a crack at doing so. If you don't like the "feel" of WotC-4e, another company can provide things (like normal animals) that you might feel are missing. The best single monster book for 3e, IMHO, was Tome of Horrors (Necromancer Games). The second best was Predators (Betabunny). 4e is in drastic need of this sort of thing. (3) Allow mundane powers to be mundane; allow magical powers to be magical. "Fixing" the spellcasting classes by making everyone, in effect, a sub-par Vancian caster simply doesn't do it for me. Nor do mundane powers that cause wounds to close and bones to knit seem all that believable. Which leads to (4) Fluff and crunch must match. If you can damage someone on a "miss", I suggest that you stop calling it a miss. If a character isn't actually wounded when hit, stop calling it "damage". If there was never actually damage, don't call it "healing". RC [/QUOTE]
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