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General Tabletop Discussion
*Pathfinder & Starfinder
To all GM's for some help. City of Golden Death
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<blockquote data-quote="kpazzh0ly" data-source="post: 6548446" data-attributes="member: 6668970"><p>SPOILERS BELOW!!!</p><p></p><p>I really enjoy the threat factor of this module and the fact that the island is so damn deadly. I was really looking forward for them to enter the city, but their idea to lay a trap is much more intelligent and makes sense. My only thought process is this:</p><p>A) The cultist obviously don't know that their is a trap. I can have them die in the city and the doors lock for 10 years... This would disappoint the Reginar who sent them on the quest in the first place... Using this would be a very disappointing way to end the module.</p><p></p><p>B) Iramine and 7 cultists escape (the 7 that were part of the trap right before, the guardian and Iramine). This will be all that is left even with the PC's traps they have set. I think I would also like to have the guardian to break through the earth and attack all but Iramine as she has the amulet. I believe this would at least give them a good final deadly battle. I may also a young green dragon as it is the 4th day and that was the random encounter they are to encounter. I really wanted a chase seen....so I'm a bit disappointed. </p><p></p><p>C) I can use the above challenge but have Iramine and a couple cultist run away (enter chase scene). I wouldn't mind keeping Iramine around. The group doesn't always have to slay the bad guy.</p></blockquote><p></p>
[QUOTE="kpazzh0ly, post: 6548446, member: 6668970"] SPOILERS BELOW!!! I really enjoy the threat factor of this module and the fact that the island is so damn deadly. I was really looking forward for them to enter the city, but their idea to lay a trap is much more intelligent and makes sense. My only thought process is this: A) The cultist obviously don't know that their is a trap. I can have them die in the city and the doors lock for 10 years... This would disappoint the Reginar who sent them on the quest in the first place... Using this would be a very disappointing way to end the module. B) Iramine and 7 cultists escape (the 7 that were part of the trap right before, the guardian and Iramine). This will be all that is left even with the PC's traps they have set. I think I would also like to have the guardian to break through the earth and attack all but Iramine as she has the amulet. I believe this would at least give them a good final deadly battle. I may also a young green dragon as it is the 4th day and that was the random encounter they are to encounter. I really wanted a chase seen....so I'm a bit disappointed. C) I can use the above challenge but have Iramine and a couple cultist run away (enter chase scene). I wouldn't mind keeping Iramine around. The group doesn't always have to slay the bad guy. [/QUOTE]
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To all GM's for some help. City of Golden Death
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