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To all the other "simulationists" out there...
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<blockquote data-quote="DZeroStar" data-source="post: 4153403" data-attributes="member: 48756"><p>I remember that bell, and it's guard, from my own group's RHoD campaign. I'm not sure if that encounter was intended to be full of "minions" that could get dropped in one hit. I can see certain situations where an NPC guarding a wall or tower with a bell really should be a minion, but that particular encounter seemed to be more than simply "cleaning up trash" to me, as a player in the campaign.</p><p></p><p>If I recall correctly, a pivotal battle occurs in that part of the campaign, and the bell tower houses reinforcements for that battle. Taking care of the tower's guards without letting them hit the bell makes for a much easier time in that pivotal battle, since no more reinforcements are available. (At least, that's the impression I got as a player!) It took our entire party, each tasked with specific duties--like taking care of the guards vs. silencing the bell--to pull off that encounter without the bell being rung. We were very proud of our planning and teamwork for pulling that off, too!</p><p></p><p>I'm not surprised that a DM would rule against a single party member taking out the guard without the bell being rung, even if it was a rogue. Rogues as written aren't exactly assassins--if that's the kind of character your group member wanted to play, they should have taken levels in the Assassin PrC!</p><p></p><p>I understand not wanting your DM to be a slave to the module as written, since sometime that can get silly. But I also don't think your party should be upset when an encounter doesn't go as they're expecting! Some of the most exciting encounters I've played are the ones where things didn't go as planned, or were not quite what they seemed to be at first...</p></blockquote><p></p>
[QUOTE="DZeroStar, post: 4153403, member: 48756"] I remember that bell, and it's guard, from my own group's RHoD campaign. I'm not sure if that encounter was intended to be full of "minions" that could get dropped in one hit. I can see certain situations where an NPC guarding a wall or tower with a bell really should be a minion, but that particular encounter seemed to be more than simply "cleaning up trash" to me, as a player in the campaign. If I recall correctly, a pivotal battle occurs in that part of the campaign, and the bell tower houses reinforcements for that battle. Taking care of the tower's guards without letting them hit the bell makes for a much easier time in that pivotal battle, since no more reinforcements are available. (At least, that's the impression I got as a player!) It took our entire party, each tasked with specific duties--like taking care of the guards vs. silencing the bell--to pull off that encounter without the bell being rung. We were very proud of our planning and teamwork for pulling that off, too! I'm not surprised that a DM would rule against a single party member taking out the guard without the bell being rung, even if it was a rogue. Rogues as written aren't exactly assassins--if that's the kind of character your group member wanted to play, they should have taken levels in the Assassin PrC! I understand not wanting your DM to be a slave to the module as written, since sometime that can get silly. But I also don't think your party should be upset when an encounter doesn't go as they're expecting! Some of the most exciting encounters I've played are the ones where things didn't go as planned, or were not quite what they seemed to be at first... [/QUOTE]
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