Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 4153611" data-attributes="member: 4937"><p>Yes. Also, I don't know if they fixed this in 4e, but in earlier editions it was too easy for HT rolls to stack up from multiple sources. And also, GURPS has a human scale centricness which belies its claims of universalism. It doesn't have as much problem with 'human vs. house cat' as D&D does, but it does still have considerable problems.</p><p></p><p></p><p></p><p>I wouldn't go nearly that far, though obviously I left it for d20 and would use d20 in preference for most concievable games I'd run.</p><p></p><p></p><p></p><p>I don't believe that this is true. GURPS combat is expressedly cinematic, in that every action is a literal action. You aren't getting an abstract result. You are getting a readily imaginable scene.</p><p></p><p>My problem with GURPS combat is that it is alternately at low levels too luck dependent to support storylines which feature regular combat, and at high levels too luck dependent to be satisfying as a tactical game. You either have to high of risk of dying regardless what you do, or the outcome isn't dependent on what you do. </p><p></p><p>That, and because of its bell curve system its highly sensitive to stacking modifiers and tends to be fairly all or nothing. No system I've played quite rewards power gaming like GURPS - with the possible exception of WoD.</p><p></p><p></p><p></p><p>You think WoD curtails min-maxing??</p><p></p><p></p><p></p><p>At low point buys, it's a very nice historical RP system. With some tweaking, I think it would be a decent hard Sci-Fi game as well. I might do it for post-apocalytic as well. One of the problems though is that most people who want 'gritty simulation' actually want 'noir' (I actually discovered this about myself), and hense want to be that 'lethal knife in the dark' rather than the bleeding sap at the end of the bar fight or random corpse on the battle field realism demands. GURPS can disappoint if you think you are getting realism, because you start out thinking you are gritty and then realize you are playing just another 'capes' game in disguise - especially when your players exhibit enough system mastery.</p><p></p><p>Most of the problems with the games at higher point buys can be handled by having players with simulationist tendencies rather than gamist ones. </p><p></p><p>But I do see what you mean, because GURPS drags all this extensive overhead into the game regardless of what you want to play.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4153611, member: 4937"] Yes. Also, I don't know if they fixed this in 4e, but in earlier editions it was too easy for HT rolls to stack up from multiple sources. And also, GURPS has a human scale centricness which belies its claims of universalism. It doesn't have as much problem with 'human vs. house cat' as D&D does, but it does still have considerable problems. I wouldn't go nearly that far, though obviously I left it for d20 and would use d20 in preference for most concievable games I'd run. I don't believe that this is true. GURPS combat is expressedly cinematic, in that every action is a literal action. You aren't getting an abstract result. You are getting a readily imaginable scene. My problem with GURPS combat is that it is alternately at low levels too luck dependent to support storylines which feature regular combat, and at high levels too luck dependent to be satisfying as a tactical game. You either have to high of risk of dying regardless what you do, or the outcome isn't dependent on what you do. That, and because of its bell curve system its highly sensitive to stacking modifiers and tends to be fairly all or nothing. No system I've played quite rewards power gaming like GURPS - with the possible exception of WoD. You think WoD curtails min-maxing?? At low point buys, it's a very nice historical RP system. With some tweaking, I think it would be a decent hard Sci-Fi game as well. I might do it for post-apocalytic as well. One of the problems though is that most people who want 'gritty simulation' actually want 'noir' (I actually discovered this about myself), and hense want to be that 'lethal knife in the dark' rather than the bleeding sap at the end of the bar fight or random corpse on the battle field realism demands. GURPS can disappoint if you think you are getting realism, because you start out thinking you are gritty and then realize you are playing just another 'capes' game in disguise - especially when your players exhibit enough system mastery. Most of the problems with the games at higher point buys can be handled by having players with simulationist tendencies rather than gamist ones. But I do see what you mean, because GURPS drags all this extensive overhead into the game regardless of what you want to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
Top