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To all the other "simulationists" out there...
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<blockquote data-quote="Baka no Hentai" data-source="post: 4153686" data-attributes="member: 62883"><p>Ah but thats just it, the question isnt whether a blade through the heart will make the swordsman die, but more what does the peasant girl have to do to get the blade through his heart?</p><p></p><p>With the way hit points have always worked in D&D, it really is next to impossible to incorporate a rule for the peasant girl to fatally stab the surprised swordsman without making all of D&D combat incredibly luck based.... basically taking combats from being decided over 10+ rounds, to be decided in one or two.</p><p></p><p>So it is really left up to the DM to determine if the situation is right to allow the peasant girl to do so, if doing so is worthwhile to the overall story, and most importantly if doing so is conducive to the overall fun of the gaming group. If so, the DM allows it. If not, she's going to have to take her chances in normal combat. </p><p></p><p>Personally, I would never cause a high level PC to die in such a trivial manner regardless of how realistic it might be, thus losing all the months of work the player put into that character for no good reason. I may allow the reverse to happen to an NPC under very specific conditions though. I guess that makes me a decidedly non-simulationist DM when I think about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baka no Hentai, post: 4153686, member: 62883"] Ah but thats just it, the question isnt whether a blade through the heart will make the swordsman die, but more what does the peasant girl have to do to get the blade through his heart? With the way hit points have always worked in D&D, it really is next to impossible to incorporate a rule for the peasant girl to fatally stab the surprised swordsman without making all of D&D combat incredibly luck based.... basically taking combats from being decided over 10+ rounds, to be decided in one or two. So it is really left up to the DM to determine if the situation is right to allow the peasant girl to do so, if doing so is worthwhile to the overall story, and most importantly if doing so is conducive to the overall fun of the gaming group. If so, the DM allows it. If not, she's going to have to take her chances in normal combat. Personally, I would never cause a high level PC to die in such a trivial manner regardless of how realistic it might be, thus losing all the months of work the player put into that character for no good reason. I may allow the reverse to happen to an NPC under very specific conditions though. I guess that makes me a decidedly non-simulationist DM when I think about it. :) [/QUOTE]
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