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To all the other "simulationists" out there...
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<blockquote data-quote="Celebrim" data-source="post: 4153874" data-attributes="member: 4937"><p>Because I know what I like, rather than just liking what I know. Alot of us - even the simulationists amongst us - have played GURPS before. I've not been a one system gamer since the mid-80's. If you seem to have quite a few prickly posters, its because you described something that relates to how we felt 10 years of gaming ago. I'm glad you are enjoying your new toy, but please understand that I do know why I like D20. It's not that I'm kludging a bad system together when what I really want is to play GURPS and just don't know it.</p><p></p><p>I play every game that I run the way I want to run it. I don't play it the way the designer wanted to run it. To me, every GM is the peer of the designer. The GM relies on the designer to do the heavy lifting when it comes to the design of the game, because its the designer's 'day job' and he's good at it. But I don't expect the designer to deliver to me exactly the game I want to play, nor do I feel obligated to play it the way he wants to play it. Afterall, boiled to its essentials, he's just another GM.</p><p></p><p>I've rarely been at any table where there weren't some house rules, because ever GM has a different story they want to tell and different things that they consider important. That to me is a good thing (assuming that the GM has something interesting to do and is a halfway decent rulesmith or at the least open to suggestion). Even you are doing some house ruling via deciding what material is in effect for your game. This page is applicable and this is not is a house rule. It differs in that you are still letting someone else do the heavy lifting, but in terms of the mechanical overhead it creates for your game (what you have to remember that is unique to your particular table), its fundamentally the same. And if you are a decent rulesmith, chances are your houserules or something very much like them will turn up in a later edition of the game because its not you are going to be the only one to spot the problem.</p><p></p><p>Besides which, not even GURPS is truly universal. There are always corner cases.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4153874, member: 4937"] Because I know what I like, rather than just liking what I know. Alot of us - even the simulationists amongst us - have played GURPS before. I've not been a one system gamer since the mid-80's. If you seem to have quite a few prickly posters, its because you described something that relates to how we felt 10 years of gaming ago. I'm glad you are enjoying your new toy, but please understand that I do know why I like D20. It's not that I'm kludging a bad system together when what I really want is to play GURPS and just don't know it. I play every game that I run the way I want to run it. I don't play it the way the designer wanted to run it. To me, every GM is the peer of the designer. The GM relies on the designer to do the heavy lifting when it comes to the design of the game, because its the designer's 'day job' and he's good at it. But I don't expect the designer to deliver to me exactly the game I want to play, nor do I feel obligated to play it the way he wants to play it. Afterall, boiled to its essentials, he's just another GM. I've rarely been at any table where there weren't some house rules, because ever GM has a different story they want to tell and different things that they consider important. That to me is a good thing (assuming that the GM has something interesting to do and is a halfway decent rulesmith or at the least open to suggestion). Even you are doing some house ruling via deciding what material is in effect for your game. This page is applicable and this is not is a house rule. It differs in that you are still letting someone else do the heavy lifting, but in terms of the mechanical overhead it creates for your game (what you have to remember that is unique to your particular table), its fundamentally the same. And if you are a decent rulesmith, chances are your houserules or something very much like them will turn up in a later edition of the game because its not you are going to be the only one to spot the problem. Besides which, not even GURPS is truly universal. There are always corner cases. [/QUOTE]
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