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<blockquote data-quote="Brown Jenkin" data-source="post: 4153941" data-attributes="member: 2572"><p>It sounds to me that the problems here are entirely rule system neutral and really has nothing to do with 3.5 problems or how 4E would deal with it.</p><p></p><p>Problem 1: The adventure was written so that the sentry by the bell was too powerful to be dropped in one hit.</p><p>Problem 2: The DM was unwilling to deviate from anything written in the module.</p><p></p><p>Problem 1 is rule system neutral because every RPG I know of allows for enemy combatants to stated in such a way that the PCs are unable to kill them in one strike if that is the way the designer of the adventure wants it. in 3.5 the sentry could be a War 1 or a Fighter 5 depending on what the designer wanted. In 4E the Sentry could be a Mook or a Elite depending on what the ddesigner wanted. In each system in the first case a single strike kills and the second there is no way a single strike will kill. In GURPS or HERO System or Rolemaster or anything else the designer will have these same design choices. </p><p></p><p>Problem 2 is with the DM and not the rule system. If the DM is unwilling to change things to better fit with player expectations or plans the players shouldn't blame the system. </p><p></p><p>As far as I can tell there is no rule system that will make the OP happy given this scenario and DM.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 4153941, member: 2572"] It sounds to me that the problems here are entirely rule system neutral and really has nothing to do with 3.5 problems or how 4E would deal with it. Problem 1: The adventure was written so that the sentry by the bell was too powerful to be dropped in one hit. Problem 2: The DM was unwilling to deviate from anything written in the module. Problem 1 is rule system neutral because every RPG I know of allows for enemy combatants to stated in such a way that the PCs are unable to kill them in one strike if that is the way the designer of the adventure wants it. in 3.5 the sentry could be a War 1 or a Fighter 5 depending on what the designer wanted. In 4E the Sentry could be a Mook or a Elite depending on what the ddesigner wanted. In each system in the first case a single strike kills and the second there is no way a single strike will kill. In GURPS or HERO System or Rolemaster or anything else the designer will have these same design choices. Problem 2 is with the DM and not the rule system. If the DM is unwilling to change things to better fit with player expectations or plans the players shouldn't blame the system. As far as I can tell there is no rule system that will make the OP happy given this scenario and DM. [/QUOTE]
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