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To all the other "simulationists" out there...
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<blockquote data-quote="DM_Blake" data-source="post: 4154057" data-attributes="member: 57267"><p>I hear your pain. I really do.</p><p></p><p>I've tried so many game systems over 30+ years of playing, I don't even dare list them all. Here's some of them: D&D (every edition), Gurps (every edition), Champions, Fantasy Hero, Warhammer FRP, Rolemaster, Runequest, Tunnels and Trolls, Dangerous Journeys, Shadowrun, Traveler, Gamma World, Boot Hill, Twilight 2000, White Wolf's Vampire RPG (the exact name eludes me), Toon, and Amber. Plus two home-made systems that were very good but never saw any professional publication.</p><p></p><p>I am sure I left a few out.</p><p></p><p>I've liked something about all of them. I have liked a lot of things about some of them. I have liked most things about a few of them.</p><p></p><p>But I have never liked everything about any of them.</p><p></p><p>No matter what the system, we always end up agreeing to change something. Some games, we change a lot, other games we change a little.</p><p></p><p>Sometimes our changes address "realism" or "simulationism" issues. Sometimes they fix things that are broken (ever had your character die while you're rolling him up in Traveller?). Sometimes our changes fix balance issues.</p><p></p><p>But we've always had house rules.</p><p></p><p>The longer we play one system, the longer our list of house rules becomes.</p><p></p><p>I think the only person who is 100% satisfied with any published game, right off the shelf, is the guy who created that game - everyone else will find something, or many things, they want to change.</p><p></p><p>Some people play it as is, refuse to houserule, and take the good with the bad. Other people try to fix the bad through house rules. Each to their own.</p><p></p><p>But I bet nobody but the game's creator truly likes everything, every single rule, in any published game.</p><p></p><p>OK, maybe a few people who's idea of a perfect game is exactly the same as the guy who created a game - but that's going to be a tiny percentage of gamers.</p><p></p><p>The rest of us simply find a game that comes close, then we tweak it into something closer as we play.</p><p></p><p>So, your mileage may vary, but my recommendation would be to lighten up a bit on the "no house rules" restriction. You bought the silly game, you're investing your time and energy into playing it, why not bend it a little to make it even more fun for everyone?</p><p></p><p>(Caveat: beware of house rules that only work for one or two players, but upset the rest of the group; these probably don't count as tweaking it to make it better for everyone)</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4154057, member: 57267"] I hear your pain. I really do. I've tried so many game systems over 30+ years of playing, I don't even dare list them all. Here's some of them: D&D (every edition), Gurps (every edition), Champions, Fantasy Hero, Warhammer FRP, Rolemaster, Runequest, Tunnels and Trolls, Dangerous Journeys, Shadowrun, Traveler, Gamma World, Boot Hill, Twilight 2000, White Wolf's Vampire RPG (the exact name eludes me), Toon, and Amber. Plus two home-made systems that were very good but never saw any professional publication. I am sure I left a few out. I've liked something about all of them. I have liked a lot of things about some of them. I have liked most things about a few of them. But I have never liked everything about any of them. No matter what the system, we always end up agreeing to change something. Some games, we change a lot, other games we change a little. Sometimes our changes address "realism" or "simulationism" issues. Sometimes they fix things that are broken (ever had your character die while you're rolling him up in Traveller?). Sometimes our changes fix balance issues. But we've always had house rules. The longer we play one system, the longer our list of house rules becomes. I think the only person who is 100% satisfied with any published game, right off the shelf, is the guy who created that game - everyone else will find something, or many things, they want to change. Some people play it as is, refuse to houserule, and take the good with the bad. Other people try to fix the bad through house rules. Each to their own. But I bet nobody but the game's creator truly likes everything, every single rule, in any published game. OK, maybe a few people who's idea of a perfect game is exactly the same as the guy who created a game - but that's going to be a tiny percentage of gamers. The rest of us simply find a game that comes close, then we tweak it into something closer as we play. So, your mileage may vary, but my recommendation would be to lighten up a bit on the "no house rules" restriction. You bought the silly game, you're investing your time and energy into playing it, why not bend it a little to make it even more fun for everyone? (Caveat: beware of house rules that only work for one or two players, but upset the rest of the group; these probably don't count as tweaking it to make it better for everyone) [/QUOTE]
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