Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lacyon" data-source="post: 4154114" data-attributes="member: 63046"><p>No, you need all that training to get a game effect of "loses X hp per round" or "cuts speed in half". Any hit that we want to describe as being in the leg is. We just don't muck about with "fiddly bits" such as continued hp loss or speed decreases unless someone has a game effect that describes it in a neat, packaged way.</p><p></p><p>I just don't need to roll that many extra dice, or learn that many extra rules, just to model game mechanically every detail of an attack. For most attacks, we assume the loss of blood is already factored into the hp damage the attack first did. For most attacks that don't disable the target, we assume they didn't sever any important muscles - if they did, a more "realistic" model to me is that most of the time, that guy who just got his artery severed isn't in the fight anymore.</p><p></p><p></p><p></p><p>Sure. My players don't have to rely on me to tell them everything either. Heck, for all I care, each and every one of them can imagine the hit differently and we can just stick to game terminology of "hits" "misses" and "hp damage".</p><p></p><p>I'm not trying to sell you on D&D here, you seem pretty happy with what you've got and I'm glad of it. I only take issue with things like "D&D characters can't stop a Hobgoblin from moving past them" when they clearly can.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4154114, member: 63046"] No, you need all that training to get a game effect of "loses X hp per round" or "cuts speed in half". Any hit that we want to describe as being in the leg is. We just don't muck about with "fiddly bits" such as continued hp loss or speed decreases unless someone has a game effect that describes it in a neat, packaged way. I just don't need to roll that many extra dice, or learn that many extra rules, just to model game mechanically every detail of an attack. For most attacks, we assume the loss of blood is already factored into the hp damage the attack first did. For most attacks that don't disable the target, we assume they didn't sever any important muscles - if they did, a more "realistic" model to me is that most of the time, that guy who just got his artery severed isn't in the fight anymore. Sure. My players don't have to rely on me to tell them everything either. Heck, for all I care, each and every one of them can imagine the hit differently and we can just stick to game terminology of "hits" "misses" and "hp damage". I'm not trying to sell you on D&D here, you seem pretty happy with what you've got and I'm glad of it. I only take issue with things like "D&D characters can't stop a Hobgoblin from moving past them" when they clearly can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
Top