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To all the other "simulationists" out there...
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<blockquote data-quote="MichaelSomething" data-source="post: 4154428" data-attributes="member: 51168"><p>I actually have the Red Hand of Doom Adventure on me. I even ran it, but not to completetion. Allow me to crunch the numbers and shed some light. </p><p></p><p>I'm going to assume the event where the rogue failed to kill the bell ringing guard was at Rhest. The guard there was not an a mook. The hobgoblin was a veteran. The Red Hand forces stationed in Rhest were not the rank and file mooks. They were guys who knew their way around the battlefield. The forces stationed there has an important mission; they had to protect a bunch of monster eggs. The monster in those eggs were powerful monsters which could turn the tide of battle. It's sort of like protecting a tank factory. You don't put in just any mook there. You put a guy who proven himself. </p><p></p><p>Now I'll list the exact stats of the guard.</p><p></p><p>Hobgoblin Veteran CR 3</p><p></p><p>Hobgoblin warrior 4</p><p>LE Meduim humaniod (goblinod)</p><p>Init +1;Senses darkvision 60ft; Listen +3, Spot +4</p><p>Languagses Common, Goblin</p><p></p><p>AC 19, touch 11, flat-footed 18</p><p>HP 26 (4HD)</p><p>Fort +6, Ref +2, Will +0</p><p></p><p>Speed 20ft. (4 squares)</p><p>Melee mwk longsword +8 (1d8+2/19-20)</p><p>Ranged mwk composite longbow +6 (1d8+2/x3)</p><p>Base Atk +4; Grp +6</p><p>Combat Gear 3 potions of cure moderate wounds</p><p></p><p>Abilities Str 14, Dex 13, Con 14, Int 10, Wis 9, Cha 8</p><p>Feats Alertness, Weaspon Focus (longsword)</p><p>Skills Intimidate +3, Listen +3, Move Silently -3, Spot +4</p><p>Possessions combat gear plus branded mail, heavy steel shield, mwk longsword, mwk composite longbow (+2 Str bonus) with 20 arrows</p><p></p><p>Hook Conditioned to follow orders: cruel espirt de corps. "We are the Red Hand! We do not know defeat!"</p><p></p><p>That was a lot of typing. Now, the important stats are the AC (19 regular and 18 flatfoot) and HP (26 hp). </p><p></p><p>I assuming your rogue would be between levels 5-7. That means the rogue would have 3d6 or 4d6 sneak attack. I'm guessing your rouge would do 1d8+3 pluse 4d6 for sneak attack. That averages out to 21 damage on a sneak attack. The hobgoblin has 26 hp. Assuming the sneak attack did less then average damage, the hobgoblin vet would have enough hp left to survive an AoO and go ring the bell.</p><p></p><p>A coup de grace attack could have added enough damage to score a 1-hit kill. </p><p></p><p>Of course, I am assuming a lot here. If there are any errors in my assumptions, please tell me.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 4154428, member: 51168"] I actually have the Red Hand of Doom Adventure on me. I even ran it, but not to completetion. Allow me to crunch the numbers and shed some light. I'm going to assume the event where the rogue failed to kill the bell ringing guard was at Rhest. The guard there was not an a mook. The hobgoblin was a veteran. The Red Hand forces stationed in Rhest were not the rank and file mooks. They were guys who knew their way around the battlefield. The forces stationed there has an important mission; they had to protect a bunch of monster eggs. The monster in those eggs were powerful monsters which could turn the tide of battle. It's sort of like protecting a tank factory. You don't put in just any mook there. You put a guy who proven himself. Now I'll list the exact stats of the guard. Hobgoblin Veteran CR 3 Hobgoblin warrior 4 LE Meduim humaniod (goblinod) Init +1;Senses darkvision 60ft; Listen +3, Spot +4 Languagses Common, Goblin AC 19, touch 11, flat-footed 18 HP 26 (4HD) Fort +6, Ref +2, Will +0 Speed 20ft. (4 squares) Melee mwk longsword +8 (1d8+2/19-20) Ranged mwk composite longbow +6 (1d8+2/x3) Base Atk +4; Grp +6 Combat Gear 3 potions of cure moderate wounds Abilities Str 14, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Feats Alertness, Weaspon Focus (longsword) Skills Intimidate +3, Listen +3, Move Silently -3, Spot +4 Possessions combat gear plus branded mail, heavy steel shield, mwk longsword, mwk composite longbow (+2 Str bonus) with 20 arrows Hook Conditioned to follow orders: cruel espirt de corps. "We are the Red Hand! We do not know defeat!" That was a lot of typing. Now, the important stats are the AC (19 regular and 18 flatfoot) and HP (26 hp). I assuming your rogue would be between levels 5-7. That means the rogue would have 3d6 or 4d6 sneak attack. I'm guessing your rouge would do 1d8+3 pluse 4d6 for sneak attack. That averages out to 21 damage on a sneak attack. The hobgoblin has 26 hp. Assuming the sneak attack did less then average damage, the hobgoblin vet would have enough hp left to survive an AoO and go ring the bell. A coup de grace attack could have added enough damage to score a 1-hit kill. Of course, I am assuming a lot here. If there are any errors in my assumptions, please tell me. [/QUOTE]
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