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To all the other "simulationists" out there...
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<blockquote data-quote="jdrakeh" data-source="post: 4155536" data-attributes="member: 13892"><p>The thing that I think you're missing is that D&D (in any incarnation) has ever been meant as a reality simulation. The weapon versus armor rules in OD&D (Supplement I) and AD&D 1e (along with the weapon reach rules therein) are really as close as D&D has ever gotten to reality/physics simulation (and neither of these rules does it very well).</p><p></p><p>Disliking D&D for not being simulationist is kind of like dislking apples for not being oranges. It's not very logical. That said, playing other systems because they better fulfill certain roles or needs (such as reality simulation) is perfectly logical. The key, I think is indulging the latter idea while cutting the former loose invalid/illogical criticism.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4155536, member: 13892"] The thing that I think you're missing is that D&D (in any incarnation) has ever been meant as a reality simulation. The weapon versus armor rules in OD&D (Supplement I) and AD&D 1e (along with the weapon reach rules therein) are really as close as D&D has ever gotten to reality/physics simulation (and neither of these rules does it very well). Disliking D&D for not being simulationist is kind of like dislking apples for not being oranges. It's not very logical. That said, playing other systems because they better fulfill certain roles or needs (such as reality simulation) is perfectly logical. The key, I think is indulging the latter idea while cutting the former loose invalid/illogical criticism. [/QUOTE]
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To all the other "simulationists" out there...
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