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<blockquote data-quote="Sol.Dragonheart" data-source="post: 4157912" data-attributes="member: 54316"><p>I'm not really following why a character should automatically be able to slay an opponent he engages when emerging from the shadows. The post initially made seems to imply that if such an attack is made, the opponent should die without fail. Why? Because the player envisioned his character being able to perform such attacks, on <strong>any</strong> opponent he manages to ambush? </p><p></p><p>Well, the character has the potential to slay silently with a strike from the darkness, if built correctly, but he will not always do so without fail, just as a character envisioned as a walking maelstrom of melee death will not always sever the head of his pitiful opponents in one blow, either. </p><p></p><p>If anything, I feel the initial posts scenario contains faulty assumptions about the nature of the NPC, and what capabilities he should have. If I, as an intelligent and capable villain, assign a man designated to alarm the rest of my tower in the event of an incursion, I would prioritize that assignment based on the chosen mans alertness, combat readiness, and toughness. I would not assign a "mook" who would fall with ease and die before even having a chance to raise the alarm, as that would defeat the entire purpose of giving him the bell in the first place, unless I simply wished to mark him as a target since he slept with my young niece a fortnight ago.</p></blockquote><p></p>
[QUOTE="Sol.Dragonheart, post: 4157912, member: 54316"] I'm not really following why a character should automatically be able to slay an opponent he engages when emerging from the shadows. The post initially made seems to imply that if such an attack is made, the opponent should die without fail. Why? Because the player envisioned his character being able to perform such attacks, on [b]any[/b] opponent he manages to ambush? Well, the character has the potential to slay silently with a strike from the darkness, if built correctly, but he will not always do so without fail, just as a character envisioned as a walking maelstrom of melee death will not always sever the head of his pitiful opponents in one blow, either. If anything, I feel the initial posts scenario contains faulty assumptions about the nature of the NPC, and what capabilities he should have. If I, as an intelligent and capable villain, assign a man designated to alarm the rest of my tower in the event of an incursion, I would prioritize that assignment based on the chosen mans alertness, combat readiness, and toughness. I would not assign a "mook" who would fall with ease and die before even having a chance to raise the alarm, as that would defeat the entire purpose of giving him the bell in the first place, unless I simply wished to mark him as a target since he slept with my young niece a fortnight ago. [/QUOTE]
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