Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sol.Dragonheart" data-source="post: 4158172" data-attributes="member: 54316"><p>The way the original post reads, the poster seems to be complaining that a guard was not dispatched with ease/certaintity when the Rogue successfully gained the drop on his foe. I do not see why this would be an issue, as if the guard is a "level appropiate foe" he is capable of defending himself in an ambush from the PC, and should have a reasonable chance of survival. </p><p></p><p>As I mentioned, if built correctly, a Rogue would be capable of eliminating the guard, so I do not see why the task is being classified as "impossible". The Rogue would also have a chance of failing to complete his assignment, however. </p><p></p><p>It seems to me that the complaint originates from the idea that when attacking from concealment, with the advantage of surprise, that the probability of the targets termination should be almost certain, regardless of the power or level of the target, as to have a more "simulationist" approach. </p><p></p><p>I would argue against that conclusion, since this assumes that a surprise attack should have much greater advantages than other methods of attack that have the potential to be equally as devastating in the D&D system. If an assault from the concealed Rogue is that deadly, than so too should be the attack in the open from the raging, muscles corded Barbarian wielding a 25 LB Greataxe. </p><p></p><p>Your character may have great offensive abilities, however, that does not mean that other creatures do not have a defense capable of surviving those abilities, even when you might assume otherwise.</p></blockquote><p></p>
[QUOTE="Sol.Dragonheart, post: 4158172, member: 54316"] The way the original post reads, the poster seems to be complaining that a guard was not dispatched with ease/certaintity when the Rogue successfully gained the drop on his foe. I do not see why this would be an issue, as if the guard is a "level appropiate foe" he is capable of defending himself in an ambush from the PC, and should have a reasonable chance of survival. As I mentioned, if built correctly, a Rogue would be capable of eliminating the guard, so I do not see why the task is being classified as "impossible". The Rogue would also have a chance of failing to complete his assignment, however. It seems to me that the complaint originates from the idea that when attacking from concealment, with the advantage of surprise, that the probability of the targets termination should be almost certain, regardless of the power or level of the target, as to have a more "simulationist" approach. I would argue against that conclusion, since this assumes that a surprise attack should have much greater advantages than other methods of attack that have the potential to be equally as devastating in the D&D system. If an assault from the concealed Rogue is that deadly, than so too should be the attack in the open from the raging, muscles corded Barbarian wielding a 25 LB Greataxe. Your character may have great offensive abilities, however, that does not mean that other creatures do not have a defense capable of surviving those abilities, even when you might assume otherwise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To all the other "simulationists" out there...
Top