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To all the other "simulationists" out there...
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<blockquote data-quote="Celebrim" data-source="post: 4159939" data-attributes="member: 4937"><p>Diablo really popularized this design. The game was designed such that it played more or less the same at every level. If you had 100 hp and your enemies did 10 damage, then when you had 200 hp your enemies did 20 damage. If you had a defence of 50 when your foes had an attack of 40, then when you had a defence of 100, your foes would have an attack of 90 - so that you'd have the same relative advantage. The fluff changed, the numbers got bigger, and it upped the kewl but it was basically you versus fallen ones, skeletons, and zombies the whole way by design. All games depend to a certain extent on the illusion of success, but Diablo is entirely dependent on it because for all the markers of success that Diablo famously provides and dangles, you never achieve anything.</p><p></p><p>This has always bothered me. For a RPG-lite like Diablo, I can see why they do it (limited size of the game universe, no political depth, no emmersion, etc.) and obviously they've been fantastically successful. But no one has ever accused Diablo of alot of depth at anything but mechanical design. </p><p></p><p>I personally hate it when it shows up in PnP games. If there are hordes of low level mooks running around, where did they go after I level up? Likewise, don't hype up how empowered the 1st level characters are, if you are also going to have literal armies of 6th+ level creatures roaming around (somewhere other than the Nine Hells) then we are still capable of facing little more than rats and housecats. I don't care how many powers you dump on a 1st level character, if you bump up average humanoid opponents to 6th-8th level its pretty much illuisionism. Where where these armies back when the PC's were 1st level? If they weren't around, why weren't the 6th-8th level good guys taking the PC's job? Who needs a 1st level hero in a world of 6HD orcs, gnolls, and kobolds? At some point on the ocean voyage after the dragon turtles, rocs, kraken, and so forth have been beat off, you have to ask yourself, "Just how do ships make this voyage when the PC's aren't around?" or "Why are we such wierdness magnets anyway? Do we have an aura of tastiness that draws every leviathan from 500 miles around just so we can be served up XP?"</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4159939, member: 4937"] Diablo really popularized this design. The game was designed such that it played more or less the same at every level. If you had 100 hp and your enemies did 10 damage, then when you had 200 hp your enemies did 20 damage. If you had a defence of 50 when your foes had an attack of 40, then when you had a defence of 100, your foes would have an attack of 90 - so that you'd have the same relative advantage. The fluff changed, the numbers got bigger, and it upped the kewl but it was basically you versus fallen ones, skeletons, and zombies the whole way by design. All games depend to a certain extent on the illusion of success, but Diablo is entirely dependent on it because for all the markers of success that Diablo famously provides and dangles, you never achieve anything. This has always bothered me. For a RPG-lite like Diablo, I can see why they do it (limited size of the game universe, no political depth, no emmersion, etc.) and obviously they've been fantastically successful. But no one has ever accused Diablo of alot of depth at anything but mechanical design. I personally hate it when it shows up in PnP games. If there are hordes of low level mooks running around, where did they go after I level up? Likewise, don't hype up how empowered the 1st level characters are, if you are also going to have literal armies of 6th+ level creatures roaming around (somewhere other than the Nine Hells) then we are still capable of facing little more than rats and housecats. I don't care how many powers you dump on a 1st level character, if you bump up average humanoid opponents to 6th-8th level its pretty much illuisionism. Where where these armies back when the PC's were 1st level? If they weren't around, why weren't the 6th-8th level good guys taking the PC's job? Who needs a 1st level hero in a world of 6HD orcs, gnolls, and kobolds? At some point on the ocean voyage after the dragon turtles, rocs, kraken, and so forth have been beat off, you have to ask yourself, "Just how do ships make this voyage when the PC's aren't around?" or "Why are we such wierdness magnets anyway? Do we have an aura of tastiness that draws every leviathan from 500 miles around just so we can be served up XP?" [/QUOTE]
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