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<blockquote data-quote="Korgoth" data-source="post: 4159966" data-attributes="member: 49613"><p>I had the same problem with Dungeon Siege. No matter how bad@ss my guy (and friends) became, everything became exactly as bad@ss at the same time. The cool swag that you could find that seemed to do awesome damage when you found it (but you didn't have high enough strength to use at the time) turned out to be absolutely pedestrian when you got that strength, because everything stood in such perfect equilibrium. You could never really get ahead of the curve, though you could fall behind it if you neglected to pick up treasure. But the game was always the same as the very first screen where you are literally a poop-encrusted peasant swinging a rake or hayfork at the invading "trogs". Stupidly, there were still "trogs" to deal with later on, but the ones who attacked you early on were obligingly 1st level, whereas the ones you faced when you were legendary were all trogs of similarly legendary caliber.</p><p></p><p>Of course, if you run D&D this way it is worse because there are more save or die effects at higher levels (and if you're running 3.x or later, the saves vs those effects are actually scaled as well!), so there are more chances to just straight up bite it. Therefore you're actually punished for gaining levels.</p><p></p><p>Funny, for all the talk about Old School D&D being so hard core and mean to the players and everything, at least it was possible to cut a swath through a horde of mooks back then. As if having attained a higher level was actually, you know, a reward or something.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4159966, member: 49613"] I had the same problem with Dungeon Siege. No matter how bad@ss my guy (and friends) became, everything became exactly as bad@ss at the same time. The cool swag that you could find that seemed to do awesome damage when you found it (but you didn't have high enough strength to use at the time) turned out to be absolutely pedestrian when you got that strength, because everything stood in such perfect equilibrium. You could never really get ahead of the curve, though you could fall behind it if you neglected to pick up treasure. But the game was always the same as the very first screen where you are literally a poop-encrusted peasant swinging a rake or hayfork at the invading "trogs". Stupidly, there were still "trogs" to deal with later on, but the ones who attacked you early on were obligingly 1st level, whereas the ones you faced when you were legendary were all trogs of similarly legendary caliber. Of course, if you run D&D this way it is worse because there are more save or die effects at higher levels (and if you're running 3.x or later, the saves vs those effects are actually scaled as well!), so there are more chances to just straight up bite it. Therefore you're actually punished for gaining levels. Funny, for all the talk about Old School D&D being so hard core and mean to the players and everything, at least it was possible to cut a swath through a horde of mooks back then. As if having attained a higher level was actually, you know, a reward or something. [/QUOTE]
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