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To all the other "simulationists" out there...
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<blockquote data-quote="roguerouge" data-source="post: 4160808" data-attributes="member: 13855"><p>Wow, Celebrim, aren't we crabby? I was providing an example that supported your videogame analogy (the Diablo comment), but also observing that there was another model from the one that has all challenges keep pace or one that provides a mix of easy and hard challenges; namely Donkey Kong, which made things much, much more difficult, insanely difficult (not more and greater challenges.) Donkey Kong's reputed to be one of the toughest games ever made as a result of this dynamic. The punishing term came from:</p><p></p><p></p><p></p><p>In Donkey Kong, to borrow this metaphor, the gorilla gains two levels each time you level.</p><p></p><p>I was also the one making your exact point earlier on in the thread when I was questioning why a watch post guy in a large army would even have more than one or two levels, and stating that the OP's INITIAL description lacked verisimilitude. Just like you.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4160808, member: 13855"] Wow, Celebrim, aren't we crabby? I was providing an example that supported your videogame analogy (the Diablo comment), but also observing that there was another model from the one that has all challenges keep pace or one that provides a mix of easy and hard challenges; namely Donkey Kong, which made things much, much more difficult, insanely difficult (not more and greater challenges.) Donkey Kong's reputed to be one of the toughest games ever made as a result of this dynamic. The punishing term came from: In Donkey Kong, to borrow this metaphor, the gorilla gains two levels each time you level. I was also the one making your exact point earlier on in the thread when I was questioning why a watch post guy in a large army would even have more than one or two levels, and stating that the OP's INITIAL description lacked verisimilitude. Just like you. [/QUOTE]
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