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To all the other "simulationists" out there...
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<blockquote data-quote="roguerouge" data-source="post: 4169827" data-attributes="member: 13855"><p>So... to model this one-shot dynamic in DND, the rogue needs a mismatch in level and surprise. The less of a mismatch in ability between him and his target, the less likely the rogue is to be able to pull this off, eventually needing a successful critical on top of sneak attack damage.</p><p></p><p>I really don't see what the issue is here. </p><p></p><p>If you're asking why can't a rogue be able to do this one-shot trick to an equal level fighter, I guess I'd ask you to take the viewpoint of the fighter. The player of the fighter's going to say to the DM who sets up these rules, "OY! My ability is my toughness in a fight, my ability to take a licking and dish out punishment. But this rogue sneaks up on me and that toughness vanishes? Completely? Forget this! Every caster has instant death capability and now the rogue does too? Why didn't you tell me playing a fighter was going to be like playing a bard?" Put me down for this kind of rule set up as making the game unfun for some players. </p><p></p><p>A lot of players facing these "one-shot death from the shadows" rules will figure out that the game's real simple: it's an arm's race between the rogue's ability to move silently and hide vs. everyone else's ability to spot and listen. And guess which side has the advantage: the rogue's. And once that becomes clear, then the player's going to wonder why rogues don't rule the world between their nigh-invulnerability and their skills. The DM's going to have to talk very fast to retain narrative plausibility.</p><p></p><p>This concept is not fun from a gaming perspective or from a narrative perspective and the benefit is fixing a very limited problem that I've yet to be convinced is a problem anyway.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4169827, member: 13855"] So... to model this one-shot dynamic in DND, the rogue needs a mismatch in level and surprise. The less of a mismatch in ability between him and his target, the less likely the rogue is to be able to pull this off, eventually needing a successful critical on top of sneak attack damage. I really don't see what the issue is here. If you're asking why can't a rogue be able to do this one-shot trick to an equal level fighter, I guess I'd ask you to take the viewpoint of the fighter. The player of the fighter's going to say to the DM who sets up these rules, "OY! My ability is my toughness in a fight, my ability to take a licking and dish out punishment. But this rogue sneaks up on me and that toughness vanishes? Completely? Forget this! Every caster has instant death capability and now the rogue does too? Why didn't you tell me playing a fighter was going to be like playing a bard?" Put me down for this kind of rule set up as making the game unfun for some players. A lot of players facing these "one-shot death from the shadows" rules will figure out that the game's real simple: it's an arm's race between the rogue's ability to move silently and hide vs. everyone else's ability to spot and listen. And guess which side has the advantage: the rogue's. And once that becomes clear, then the player's going to wonder why rogues don't rule the world between their nigh-invulnerability and their skills. The DM's going to have to talk very fast to retain narrative plausibility. This concept is not fun from a gaming perspective or from a narrative perspective and the benefit is fixing a very limited problem that I've yet to be convinced is a problem anyway. [/QUOTE]
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