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To all the other "simulationists" out there...
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<blockquote data-quote="Korgoth" data-source="post: 4172096" data-attributes="member: 49613"><p>I think it is interesting to note how the scale has changed over time. In OD&D, a hobgoblin has 1+1 HD (i.e. 1d6+1 hp). It attacks better than a 3rd level Fighter (but not as well as a 4th level Fighter). A hobgoblin in and of itself was quite competent, capable of landing a telling blow on virtually any Player Character, but could be dispatched by a single dagger or sword blow. The only "super hobgoblins" were the hobgoblin king and his 2-4 bodyguards, who all fought like ogres (more than a match for a 4th level hero)!</p><p></p><p>In OD&D, having the attack characteristics of a regular hobgoblin suggested competence. Even a 1st level character was fairly competent... there's almost nothing in the game that he cannot hit, save for those creatures immune to non-magical weapons. Even a mighty ogre could be laid low by the spear thrusts of four men (assuming they rolled as well on damage as he did on hp).</p><p></p><p>In 3.x, it seems like the ACs and other factors scale up so rapidly that, compared to anything of significance, 1st and even 2nd and 3rd level characters are fairly incompetent creatures. And so perhaps there is the temptation to stock a watch tower with a super hobgoblin merely so that it has a chance of hitting one of the PCs at some point. But the result of that is that, for it to be able to land a blow at all, it has to be Jean Claude van Hobgoblin. Which means that for the DM to even bother putting a hobgoblin there, the watchtower has to become an epic contest with the lowly watchman sucking up multiple sword wounds. I'm guessing that this trend will progress further and further, to the point that Beowulf, Conan and Chuck Norris will seem like Redshirts compared even to mid level PCs.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4172096, member: 49613"] I think it is interesting to note how the scale has changed over time. In OD&D, a hobgoblin has 1+1 HD (i.e. 1d6+1 hp). It attacks better than a 3rd level Fighter (but not as well as a 4th level Fighter). A hobgoblin in and of itself was quite competent, capable of landing a telling blow on virtually any Player Character, but could be dispatched by a single dagger or sword blow. The only "super hobgoblins" were the hobgoblin king and his 2-4 bodyguards, who all fought like ogres (more than a match for a 4th level hero)! In OD&D, having the attack characteristics of a regular hobgoblin suggested competence. Even a 1st level character was fairly competent... there's almost nothing in the game that he cannot hit, save for those creatures immune to non-magical weapons. Even a mighty ogre could be laid low by the spear thrusts of four men (assuming they rolled as well on damage as he did on hp). In 3.x, it seems like the ACs and other factors scale up so rapidly that, compared to anything of significance, 1st and even 2nd and 3rd level characters are fairly incompetent creatures. And so perhaps there is the temptation to stock a watch tower with a super hobgoblin merely so that it has a chance of hitting one of the PCs at some point. But the result of that is that, for it to be able to land a blow at all, it has to be Jean Claude van Hobgoblin. Which means that for the DM to even bother putting a hobgoblin there, the watchtower has to become an epic contest with the lowly watchman sucking up multiple sword wounds. I'm guessing that this trend will progress further and further, to the point that Beowulf, Conan and Chuck Norris will seem like Redshirts compared even to mid level PCs. [/QUOTE]
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