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*Dungeons & Dragons
To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="CydKnight" data-source="post: 7035745" data-attributes="member: 6873462"><p>Admittedly, I am new at being a DM. I played a lot of AD&D rules when I was younger and picked up again with 5E rules in the last 6 months. Since I began playing again, out of necessity I had to become the DM. Either no one else in the group wanted to do it or they didn't have the means to get their hands on a minimum of PHB, DMG, and MM.</p><p></p><p>I had never been a DM before but decided to try. Now I kind of like it. </p><p></p><p>My biggest dilemma now is whether to allow players to multi-class. It seems a lot to me like having your cake and eating it too which could create game imbalance over those who don't multi-class. Like you want to be more self-reliant without having to rely on the other players in your party which to me goes against a core idea behind the game. Why not just play a single class player to the best of it's abilities while understanding it's limitations and weaknesses and making allowances for that in your game play? Why not let other PC's strengths pick-up right where your weaknesses end? That would seem to me to help keep other players from feeling useless because you don't have one that can do almost everything.</p><p></p><p>On the other hand, I could see a use for multi-classing if you are deficient in party members. Maybe you have less than 4 players and that just leaves no way to account for some of the things the party is bound to encounter. It may be a more viable option than have one or more players run multiple characters.</p><p></p><p>I realize all DMs will run their games the way they feel is best for them and their players. I was just curious about what other's thoughts were on multi-classing in general.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7035745, member: 6873462"] Admittedly, I am new at being a DM. I played a lot of AD&D rules when I was younger and picked up again with 5E rules in the last 6 months. Since I began playing again, out of necessity I had to become the DM. Either no one else in the group wanted to do it or they didn't have the means to get their hands on a minimum of PHB, DMG, and MM. I had never been a DM before but decided to try. Now I kind of like it. My biggest dilemma now is whether to allow players to multi-class. It seems a lot to me like having your cake and eating it too which could create game imbalance over those who don't multi-class. Like you want to be more self-reliant without having to rely on the other players in your party which to me goes against a core idea behind the game. Why not just play a single class player to the best of it's abilities while understanding it's limitations and weaknesses and making allowances for that in your game play? Why not let other PC's strengths pick-up right where your weaknesses end? That would seem to me to help keep other players from feeling useless because you don't have one that can do almost everything. On the other hand, I could see a use for multi-classing if you are deficient in party members. Maybe you have less than 4 players and that just leaves no way to account for some of the things the party is bound to encounter. It may be a more viable option than have one or more players run multiple characters. I realize all DMs will run their games the way they feel is best for them and their players. I was just curious about what other's thoughts were on multi-classing in general. [/QUOTE]
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