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To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7035755" data-attributes="member: 6701872"><p>My thoughts, as an experienced DM with experienced players and multi-classing allowed in our games, is that you should not include any optional rules you aren't absolutely comfortable with; it's better to start restrictive and add things if you become completely comfortable with the idea than it is to end up in a situation where you realize you've got to cut something because it isn't working out. </p><p></p><p>Because allow things you aren't completely comfortable with ups the odds that your experience isn't as satisfying for you and your players as it could be, and that the campaign ends prematurely as a result. I've even seen budding DMs entirely abandon the idea of being a DM because they tried to do everything that some other DM did after years of experience on day one, and as a result felt that DMing was too hard for them.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7035755, member: 6701872"] My thoughts, as an experienced DM with experienced players and multi-classing allowed in our games, is that you should not include any optional rules you aren't absolutely comfortable with; it's better to start restrictive and add things if you become completely comfortable with the idea than it is to end up in a situation where you realize you've got to cut something because it isn't working out. Because allow things you aren't completely comfortable with ups the odds that your experience isn't as satisfying for you and your players as it could be, and that the campaign ends prematurely as a result. I've even seen budding DMs entirely abandon the idea of being a DM because they tried to do everything that some other DM did after years of experience on day one, and as a result felt that DMing was too hard for them. [/QUOTE]
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To Allow Multi-Class or Not....A DM's Dilemma
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