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To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="Croesus" data-source="post: 7035779" data-attributes="member: 35019"><p>Hmm, I'm going to go against the grain here and suggest that multiclassing is fine. I've yet to see a multiclass character at my table that is clearly superior to a single-class character, and usually they are worse than the single class. They gain some flexibility, but lose a lot in power. I've read a few threads about problems with warlock multiclassing, but most builds seem to be high level. Since I require all new characters to start at 1st level, I have no problem if a player wants to play a multi-class character that is weaker early on. By the time their build is optimal, they've played the character a year or more and have earned it. </p><p></p><p>That said, this depends on your group. How much do they want multiclassing, and why? If it's to twink out characters to outshine everyone else, then you shouldn't allow it. If it's because some character concepts are difficult to pull off single class, that's probably okay. I have no problem allowing some things in my group, then taking them back if it turns out to cause problems. My players understand this, so we've had no issues in the very few cases where I've done that. So if your group is okay with allowing multiclassing, but tweaking things if some combos are problematic, you should be fine.</p><p></p><p>Feats, on the other hand, definitely avoid in the beginning.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7035779, member: 35019"] Hmm, I'm going to go against the grain here and suggest that multiclassing is fine. I've yet to see a multiclass character at my table that is clearly superior to a single-class character, and usually they are worse than the single class. They gain some flexibility, but lose a lot in power. I've read a few threads about problems with warlock multiclassing, but most builds seem to be high level. Since I require all new characters to start at 1st level, I have no problem if a player wants to play a multi-class character that is weaker early on. By the time their build is optimal, they've played the character a year or more and have earned it. That said, this depends on your group. How much do they want multiclassing, and why? If it's to twink out characters to outshine everyone else, then you shouldn't allow it. If it's because some character concepts are difficult to pull off single class, that's probably okay. I have no problem allowing some things in my group, then taking them back if it turns out to cause problems. My players understand this, so we've had no issues in the very few cases where I've done that. So if your group is okay with allowing multiclassing, but tweaking things if some combos are problematic, you should be fine. Feats, on the other hand, definitely avoid in the beginning. [/QUOTE]
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