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To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="nswanson27" data-source="post: 7035876" data-attributes="member: 6797553"><p>I might be in the minority here, but:</p><p>1) I have yet to see a build that can actually do "everything". Maybe more things, but not all things. There's plenty of group dependency even with MCing.</p><p>2) Biggest imbalances that I've seen are actually underpowered builds vs. group than overpowered builds vs. group. Like, a warlock that didn't choose hex or any attack spells on their spell list (true story). Sometimes the playstyle expectations and preferences are what's really the problem.</p><p>3) As the DM, verify any assumptions you have about players' ideas of fun. You said that you felt that MCing is "having your cake and eating it too". Do your players feel that way? Like, have you actually asked them? No matter which way you end up going, deflating misconceptions right away is in everyone's best interest.</p><p>4) MCing can actually help cover single-class imbalances. You're probably going to have imbalance complaints if someone picks beastmaster ranger or 4-elements monk. If you do disallow MCing, you might want to make an exception if someone goes down these roads.</p><p>5) Have the players tell each other what sort of character they want to be. This can suss out lots of problems before class choices are set in stone.</p></blockquote><p></p>
[QUOTE="nswanson27, post: 7035876, member: 6797553"] I might be in the minority here, but: 1) I have yet to see a build that can actually do "everything". Maybe more things, but not all things. There's plenty of group dependency even with MCing. 2) Biggest imbalances that I've seen are actually underpowered builds vs. group than overpowered builds vs. group. Like, a warlock that didn't choose hex or any attack spells on their spell list (true story). Sometimes the playstyle expectations and preferences are what's really the problem. 3) As the DM, verify any assumptions you have about players' ideas of fun. You said that you felt that MCing is "having your cake and eating it too". Do your players feel that way? Like, have you actually asked them? No matter which way you end up going, deflating misconceptions right away is in everyone's best interest. 4) MCing can actually help cover single-class imbalances. You're probably going to have imbalance complaints if someone picks beastmaster ranger or 4-elements monk. If you do disallow MCing, you might want to make an exception if someone goes down these roads. 5) Have the players tell each other what sort of character they want to be. This can suss out lots of problems before class choices are set in stone. [/QUOTE]
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