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To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="Ath'kethin" data-source="post: 7036329" data-attributes="member: 6798775"><p>I really dislike WotC era "take a level in whatever class you feel like" multiclassing. I don't like it and I don't allow it as a DM or engage in it as a player. I have yet to see a campaign that is improved in any way by its presence.</p><p></p><p>The biggest thing, though, is the nature of the campaign. Somebody touched on this a while back re:warlocks and taking the "right" spells. </p><p></p><p>If you and your players work together so build the campaign, many concerns of power balance and such fall away, because you all know what you're in for and you're in it together. A campaign built on constant combat will feel at home to a very different array of characters and abilities than one built on subterfuge and diplomacy. Just make sure you and your players are clear about (and on board with) whatever options you decide to run with.</p><p></p><p>And remember, you need to be having fun too. Do what you're comfortable with, change or ban what you don't like, and don't be afraid to discuss situations with the players and alter stuff as you need to.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7036329, member: 6798775"] I really dislike WotC era "take a level in whatever class you feel like" multiclassing. I don't like it and I don't allow it as a DM or engage in it as a player. I have yet to see a campaign that is improved in any way by its presence. The biggest thing, though, is the nature of the campaign. Somebody touched on this a while back re:warlocks and taking the "right" spells. If you and your players work together so build the campaign, many concerns of power balance and such fall away, because you all know what you're in for and you're in it together. A campaign built on constant combat will feel at home to a very different array of characters and abilities than one built on subterfuge and diplomacy. Just make sure you and your players are clear about (and on board with) whatever options you decide to run with. And remember, you need to be having fun too. Do what you're comfortable with, change or ban what you don't like, and don't be afraid to discuss situations with the players and alter stuff as you need to. [/QUOTE]
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To Allow Multi-Class or Not....A DM's Dilemma
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