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To Allow Multi-Class or Not....A DM's Dilemma
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<blockquote data-quote="Li Shenron" data-source="post: 7036530" data-attributes="member: 1465"><p>Generally speaking I really don't like multiclassed characters. IMXP the majority of players who multiclass are either trying to exploit the system, or they are undecided on what to play (the player who wants to be both a warrior and a wizard because he can't decide which one is more cool...). </p><p></p><p>But that said, I don't think that as a 5e DM you should really worry about it. In 5e every class gets basically the same amount worth of power for every level, there are not "empty levels" so to speak, so every time a player takes a level in a new class, he's always giving up some goodies from the first class. Front-loading is not much of a problem in 5e (to be honest, I would even hand-wave some of the official rules restrictions on multiclassing). Instead some of the classes are even slightly rear-loaded, because some high-level abilities are pretty powerful... and a multiclasser is less likely to ever get those!</p><p></p><p>In conclusion, I do not think that a player in 5e can easily use multiclassing to become more powerful than other characters. At least, not to such an extent that should worry you about overall balance. And it shouldn't require more work on your side, maybe on the player's side if he chooses two classes with complex abilities that require some resource management, but it's going to be his problem rather than yours.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7036530, member: 1465"] Generally speaking I really don't like multiclassed characters. IMXP the majority of players who multiclass are either trying to exploit the system, or they are undecided on what to play (the player who wants to be both a warrior and a wizard because he can't decide which one is more cool...). But that said, I don't think that as a 5e DM you should really worry about it. In 5e every class gets basically the same amount worth of power for every level, there are not "empty levels" so to speak, so every time a player takes a level in a new class, he's always giving up some goodies from the first class. Front-loading is not much of a problem in 5e (to be honest, I would even hand-wave some of the official rules restrictions on multiclassing). Instead some of the classes are even slightly rear-loaded, because some high-level abilities are pretty powerful... and a multiclasser is less likely to ever get those! In conclusion, I do not think that a player in 5e can easily use multiclassing to become more powerful than other characters. At least, not to such an extent that should worry you about overall balance. And it shouldn't require more work on your side, maybe on the player's side if he chooses two classes with complex abilities that require some resource management, but it's going to be his problem rather than yours. [/QUOTE]
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