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To anyone who bought the EPIC LEVEL HANDBOOK
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<blockquote data-quote="Edena_of_Neith" data-source="post: 257260" data-attributes="member: 2020"><p><strong>I AM EXONERATED!</strong></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> Quoting from the ELH:</p><p></p><p> Your epic characters may shake the pillars of heaven and plumb the depths of hell. And somehow, that is not enough. Perhaps they would like to actually become gods. And why not? Let them join the divine ranks and remain player characters. Becoming deities opens new vistas for roleplaying adventures. Divine ascension need not be the end of the road for your player characters. In fact,. now they can continue to advance as epic characters and have a chance in a fight against most demigods. Eventually lesser deities and intermediate deities will respect their power.</p><p></p><p> - - -</p><p></p><p> A very long time ago (in 1985) my character Edena reached 21st level as a cleric.</p><p> That being the point where he was too high in level to play in a campaign, I retired him.</p><p> However, later on I desired to play him again, and so devised a way to do so:</p><p></p><p> I played him at whatever level was appropriate for the scenario. </p><p> If he gained a level in the lower level game, I gave him a level to add to his original unaltered level.</p><p> Thus, if I played him at 5th level, and he achieved 6th level, his top level went from 21st to 22nd level.</p><p></p><p> If he gained experience, but not enough to gain a level, I extrapolated the experience to what he might have proportionately gained at the high level.</p><p></p><p> All of this was done with the approval of the many DMs in which I played him (if they did not approve of it, I did not give Edena anything except treasure won in the game in question.)</p><p></p><p> In this way, Edena - over the course of more than 10 years of playing - went from 21st level to 113th level.</p><p> </p><p> I then had the character dual-class, and started him as a mage.</p><p> He made it up to around 9th level as a mage, then I extrapolated as per above beyond that point.</p><p></p><p> Edena finally became a cleric 121st / mage 40th.</p><p></p><p> - - -</p><p></p><p> Now, I was much maligned and poo-pooed for the extravagantly high leveled character.</p><p> They made fun of him (and me) on the WOTC message board (to the point where the online staff removed the messages.)</p><p> They made fun of him (and me) in the chat rooms.</p><p></p><p> And yet, Edena could not:</p><p></p><p> Attack more than once per round.</p><p> Turn Undead anymore effectively than a 19th level cleric.</p><p> Make saving throws better than a 19th level cleric.</p><p> Attack with an attack bonus greater than 30.</p><p> Throw any kind of spell higher than 9th level (True Dweomers, when they came out.)</p><p> Throw more than one spell per round.</p><p></p><p> Edena could not:</p><p></p><p> Use Feats.</p><p> Use Epic Feats.</p><p> Employ his skills to commit an epic deed.</p><p></p><p> Edena never advanced any stat beyond 24.</p><p> </p><p> Edena COULD throw a lot of spells, for I extrapolated the spell progression table.</p><p> Edena DID have a lot of hit points, by 2nd edition standards (but not by 3rd edition standards.)</p><p></p><p> Now, I am exonerated. Exonerated!</p><p></p><p> For now:</p><p></p><p> A character can attack 4 times in a round.</p><p> A character can attack 8 times in a round with the right Feat.</p><p> A character can assume another form and attack 4 times in a round per hand the character has, with the right Feats.</p><p> A character can cast 2 spells per round with Quickened Spell.</p><p> A character can cast 3 spells per round with Quickened Spell and Haste.</p><p> A character can cast 4 spells per round with the right Epic Feat.</p><p> A character can cast 10 spells (or more) per round with the right Epic Feat, taken over and over.</p><p> </p><p> A character's effective THAC0 (from 2nd edition) can drop infinitely (one of those Epic Dragons has a THAC0 of - 91, incidentally.)</p><p></p><p> A character can increase in his ability scores infinitely.</p><p> Natural scores of 25 can be obtained by 20th level, and go from there.</p><p></p><p> Characters can obtain spell slots beyond 9th level (for the use of metamagic feats), scaling upward indefinitely.</p><p></p><p> Characters can throw spells that have saving throw modifiers greater than - 10 (equivalency, in 2nd edition.)</p><p></p><p> And, of course, there is the paragraph quoted above.</p><p> Characters can become deities, and when they do, it is ok for them to remain player characters.</p><p> The official, core material says so.</p><p></p><p> I do believe that those who scoffed at my (pitifully weak, by Epic standards) cleric/mage, were sorely misled about the reality of the D&D game.</p><p></p><p> They stand corrected. And I stand exonerated.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 257260, member: 2020"] [b]I AM EXONERATED![/b] :D :D :D Quoting from the ELH: Your epic characters may shake the pillars of heaven and plumb the depths of hell. And somehow, that is not enough. Perhaps they would like to actually become gods. And why not? Let them join the divine ranks and remain player characters. Becoming deities opens new vistas for roleplaying adventures. Divine ascension need not be the end of the road for your player characters. In fact,. now they can continue to advance as epic characters and have a chance in a fight against most demigods. Eventually lesser deities and intermediate deities will respect their power. - - - A very long time ago (in 1985) my character Edena reached 21st level as a cleric. That being the point where he was too high in level to play in a campaign, I retired him. However, later on I desired to play him again, and so devised a way to do so: I played him at whatever level was appropriate for the scenario. If he gained a level in the lower level game, I gave him a level to add to his original unaltered level. Thus, if I played him at 5th level, and he achieved 6th level, his top level went from 21st to 22nd level. If he gained experience, but not enough to gain a level, I extrapolated the experience to what he might have proportionately gained at the high level. All of this was done with the approval of the many DMs in which I played him (if they did not approve of it, I did not give Edena anything except treasure won in the game in question.) In this way, Edena - over the course of more than 10 years of playing - went from 21st level to 113th level. I then had the character dual-class, and started him as a mage. He made it up to around 9th level as a mage, then I extrapolated as per above beyond that point. Edena finally became a cleric 121st / mage 40th. - - - Now, I was much maligned and poo-pooed for the extravagantly high leveled character. They made fun of him (and me) on the WOTC message board (to the point where the online staff removed the messages.) They made fun of him (and me) in the chat rooms. And yet, Edena could not: Attack more than once per round. Turn Undead anymore effectively than a 19th level cleric. Make saving throws better than a 19th level cleric. Attack with an attack bonus greater than 30. Throw any kind of spell higher than 9th level (True Dweomers, when they came out.) Throw more than one spell per round. Edena could not: Use Feats. Use Epic Feats. Employ his skills to commit an epic deed. Edena never advanced any stat beyond 24. Edena COULD throw a lot of spells, for I extrapolated the spell progression table. Edena DID have a lot of hit points, by 2nd edition standards (but not by 3rd edition standards.) Now, I am exonerated. Exonerated! For now: A character can attack 4 times in a round. A character can attack 8 times in a round with the right Feat. A character can assume another form and attack 4 times in a round per hand the character has, with the right Feats. A character can cast 2 spells per round with Quickened Spell. A character can cast 3 spells per round with Quickened Spell and Haste. A character can cast 4 spells per round with the right Epic Feat. A character can cast 10 spells (or more) per round with the right Epic Feat, taken over and over. A character's effective THAC0 (from 2nd edition) can drop infinitely (one of those Epic Dragons has a THAC0 of - 91, incidentally.) A character can increase in his ability scores infinitely. Natural scores of 25 can be obtained by 20th level, and go from there. Characters can obtain spell slots beyond 9th level (for the use of metamagic feats), scaling upward indefinitely. Characters can throw spells that have saving throw modifiers greater than - 10 (equivalency, in 2nd edition.) And, of course, there is the paragraph quoted above. Characters can become deities, and when they do, it is ok for them to remain player characters. The official, core material says so. I do believe that those who scoffed at my (pitifully weak, by Epic standards) cleric/mage, were sorely misled about the reality of the D&D game. They stand corrected. And I stand exonerated. Edena_of_Neith [/QUOTE]
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