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To avoid stepping on another Cleric's toes...
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<blockquote data-quote="pawsplay" data-source="post: 3021713" data-attributes="member: 15538"><p>Cleric/sorcerer/mystic theurge is not bad. Throw in some sorcerer specific feats, and finish out with three levels of Archmage, and you're good. You'll want Practiced Caster for both classes.</p><p></p><p>However, I'm going to throw out the possibility of using the Arcane Disciple feat, maybe in conjunction with the Arcane Devotee PrC. Now, you have an arcane caster who, depending on choices, can heal and do other cleric like things. An alternative would be a Rainbow Servant, a sorcerer who eventually gains access to cleric spells through patronage by a coatl. </p><p></p><p>Another option would be a cleric with the Spell and Magic domains, giving you limited access to arcane spells but still primarily a cleric. Later on, you could add levels of Contemplative and add a domain such as Force, Fire, or Travel that give access to what are ordinarily wizard spells. </p><p></p><p>Finally, you could simply multiclass as a cleric and a sorcerer. In that case, you are forsaking any possibility of being an offensive or spectacular caster. Instead, you're a walking toolbox of effects. Most likely, when it's time to do damage, you'll resort to conjurations or self-buffs. </p><p></p><p>Then there's "Red Mage" (inspired by Final Fantasy I). This works best with a human or dwarf. The final build looks like Fighter 1/Cleric 3/Sorcerer 4/Mystic Theurge 6/Spellsword 1/Eldritch Knight 3/Archmage 2. This guy can do basic healing, detect evil and the like, plus raise dead in a pinch, and finishes out with 7th level arcane spells and a BAB of +13. He can even wear very light, mage-friendly armors. AND he likes swords.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3021713, member: 15538"] Cleric/sorcerer/mystic theurge is not bad. Throw in some sorcerer specific feats, and finish out with three levels of Archmage, and you're good. You'll want Practiced Caster for both classes. However, I'm going to throw out the possibility of using the Arcane Disciple feat, maybe in conjunction with the Arcane Devotee PrC. Now, you have an arcane caster who, depending on choices, can heal and do other cleric like things. An alternative would be a Rainbow Servant, a sorcerer who eventually gains access to cleric spells through patronage by a coatl. Another option would be a cleric with the Spell and Magic domains, giving you limited access to arcane spells but still primarily a cleric. Later on, you could add levels of Contemplative and add a domain such as Force, Fire, or Travel that give access to what are ordinarily wizard spells. Finally, you could simply multiclass as a cleric and a sorcerer. In that case, you are forsaking any possibility of being an offensive or spectacular caster. Instead, you're a walking toolbox of effects. Most likely, when it's time to do damage, you'll resort to conjurations or self-buffs. Then there's "Red Mage" (inspired by Final Fantasy I). This works best with a human or dwarf. The final build looks like Fighter 1/Cleric 3/Sorcerer 4/Mystic Theurge 6/Spellsword 1/Eldritch Knight 3/Archmage 2. This guy can do basic healing, detect evil and the like, plus raise dead in a pinch, and finishes out with 7th level arcane spells and a BAB of +13. He can even wear very light, mage-friendly armors. AND he likes swords. [/QUOTE]
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