Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 246087" data-attributes="member: 2518"><p>To me it seems that high level mages are superior to every other PC Core class so that they mostly don´t need other classes because they have spells which can solve this problems where they would normally need others. My main concern is that in high levels mages become nearly invulnerable against non-mages. To prevent this I want to restrict some spells which I think are "too powerful". But please tell me what you think of my changes and if I have overlooked something (for good or bad)</p><p></p><p>- Time stop: Time stop is a spell nearly every mage gets. Mage duels are only initiative contests because the mage who casts time stop first wins to 90% and non mages have nearly no chance. Also I don´t think it makes fun for the rest of the party when the mages casts time stop and then destroys the enemy all by himself, or that they can´t do anything against enemies with time stop. My solution: remove from game</p><p></p><p>- Teleport/Planeshift: My problem here is that mages with Teleport and Planeshift can instantly disengage from combat and reprepare their spells to come back while other classes have harder times to escape. My Solution: Change the casting time for Teleport (w/o error) and Planeshift to 1 minute.</p><p></p><p>Wall of Force: My only problem here is the hemisphere. It can trap enemies without a chance for escape and with no saving throw. I find this is to much for one spell because Wall of Force is a very good spell even without the hemisphere. For trapping enemies there are other (more specialized) spells. My solution: Remove the hemisphere option</p></blockquote><p></p>
[QUOTE="Derren, post: 246087, member: 2518"] To me it seems that high level mages are superior to every other PC Core class so that they mostly don´t need other classes because they have spells which can solve this problems where they would normally need others. My main concern is that in high levels mages become nearly invulnerable against non-mages. To prevent this I want to restrict some spells which I think are "too powerful". But please tell me what you think of my changes and if I have overlooked something (for good or bad) - Time stop: Time stop is a spell nearly every mage gets. Mage duels are only initiative contests because the mage who casts time stop first wins to 90% and non mages have nearly no chance. Also I don´t think it makes fun for the rest of the party when the mages casts time stop and then destroys the enemy all by himself, or that they can´t do anything against enemies with time stop. My solution: remove from game - Teleport/Planeshift: My problem here is that mages with Teleport and Planeshift can instantly disengage from combat and reprepare their spells to come back while other classes have harder times to escape. My Solution: Change the casting time for Teleport (w/o error) and Planeshift to 1 minute. Wall of Force: My only problem here is the hemisphere. It can trap enemies without a chance for escape and with no saving throw. I find this is to much for one spell because Wall of Force is a very good spell even without the hemisphere. For trapping enemies there are other (more specialized) spells. My solution: Remove the hemisphere option [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
Top