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General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
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<blockquote data-quote="Hammerhead" data-source="post: 253717" data-attributes="member: 73"><p>If the fighter smacks the wizard hard enough, he won't live long enough to teleport to a temple. By the way, there's a nifty spell called Dimensional Anchor. It greatly helps against cowardly sorts. If the fighter has some spell storing junk, or his sword locks down people he strikes, then the wizard will have a fun time.</p><p></p><p>A high level fighter will either have magical movement aids and exceptional detection powers, or he'll have allies that can provide those effects. If the fighter has no ability to detect invisible guys, then someone would have killed before. He wouldn't be high level, he'd be dead. Invisible seeing goggles of night would be a nice gift for a human fighter, and his friends would probably get sick of having to keep an extra fly spell handy so Joe the tank doesn't stand there with a stupid look on his face when flying enemies attack yet again. </p><p></p><p>If the fighter is poorly equiped - either in sheer value or poor choices - then of course the wizard wins. But if the wizard relies on crap spells like Drawji's instant summons, then he's going to have problems too. If you assume the wizard takes the most lethal spells but the fighter has crap, then of course there will be problems.</p><p></p><p>Maybe the fighter activates his Helm of Teleportation and then hangs around his favorite temple. The incredible possible variance in items at high levels makes the battle essentially a toss up. It comes down to who wants to win, and thus prepares in the most efficient way. A fighter built to hunt wizards would probably be hell on most wizards, just as a wizard with the right loadout would be hell on most fighters.</p><p></p><p>Finally, high level fighters would probably be rare outside adventuring groups. A single classed fighter is a pure killing machine, devoted to combat. If he acted more often as an individual, rather than in a supporting group that covers his weakness, he'd probably have multiclassed some. Some rogue or ranger levels for the skills add some nice abilities to the fighter's bag of tricks. </p><p></p><p>BTW, here's a fun trick for the fighter. Fly or teleport next to Mr. flying mage, and then drop an AMF from an ioun stone of spell storing. Both of you now have a nice long fall that the fighter can take more easily. If the fighter was hasted, then adding a grapple attack becomes possible too. </p><p></p><p>Ultimately, the unprepared guy always loses. Coup de grace.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 253717, member: 73"] If the fighter smacks the wizard hard enough, he won't live long enough to teleport to a temple. By the way, there's a nifty spell called Dimensional Anchor. It greatly helps against cowardly sorts. If the fighter has some spell storing junk, or his sword locks down people he strikes, then the wizard will have a fun time. A high level fighter will either have magical movement aids and exceptional detection powers, or he'll have allies that can provide those effects. If the fighter has no ability to detect invisible guys, then someone would have killed before. He wouldn't be high level, he'd be dead. Invisible seeing goggles of night would be a nice gift for a human fighter, and his friends would probably get sick of having to keep an extra fly spell handy so Joe the tank doesn't stand there with a stupid look on his face when flying enemies attack yet again. If the fighter is poorly equiped - either in sheer value or poor choices - then of course the wizard wins. But if the wizard relies on crap spells like Drawji's instant summons, then he's going to have problems too. If you assume the wizard takes the most lethal spells but the fighter has crap, then of course there will be problems. Maybe the fighter activates his Helm of Teleportation and then hangs around his favorite temple. The incredible possible variance in items at high levels makes the battle essentially a toss up. It comes down to who wants to win, and thus prepares in the most efficient way. A fighter built to hunt wizards would probably be hell on most wizards, just as a wizard with the right loadout would be hell on most fighters. Finally, high level fighters would probably be rare outside adventuring groups. A single classed fighter is a pure killing machine, devoted to combat. If he acted more often as an individual, rather than in a supporting group that covers his weakness, he'd probably have multiclassed some. Some rogue or ranger levels for the skills add some nice abilities to the fighter's bag of tricks. BTW, here's a fun trick for the fighter. Fly or teleport next to Mr. flying mage, and then drop an AMF from an ioun stone of spell storing. Both of you now have a nice long fall that the fighter can take more easily. If the fighter was hasted, then adding a grapple attack becomes possible too. Ultimately, the unprepared guy always loses. Coup de grace. [/QUOTE]
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Community
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To balance high level mages.
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