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General Tabletop Discussion
*Pathfinder & Starfinder
To balance high level mages.
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<blockquote data-quote="Hammerhead" data-source="post: 254572" data-attributes="member: 73"><p>I haven't played a high level wizard in 3e, so I don't know much XP they spend. However, my cleric had scribe scroll and craft magic arms and armor. I made celestial chain for one fighter, turned some +1 weapons into +3 and +4 equivalents, made utility scrolls whenever I remembered, and made some nice stuff for myself. If I hadn't made items for other people, I would have had another level. Our wizard generally made cheaper stuff, and was stingy at first. The resistence items, ability boosters, boots of speed, and such that he made still sapped his XP but were very valuable. We had planned another item creation campaign of much more versatile items but the game ended before we could launch it. We wanted to make Ioun Stone of Spell storing for Tenser's transformation, heal, or antimagic field, better cloaks of resistence, some blindsight or see invis items. So yes, spellcasters do spend lots of XP making items.</p><p></p><p>Improved Invisibility is on most of the "ideal" sorcerer spell lists that I've seen. Did you know that a level 8 sorcerer will probably be able to completely cloak a 4 man group with improved invisibility? That kind of threat is why goggles of see invisible stuff are very important. It's easy to keep away from an invis purge, and see invis is self only. True seeing is high level and costs 250 each cast. With the threat starting so early, and since it never goes away, a permanent item is good way to deal with it. </p><p></p><p>The reason it's a good idea for a fighter to have other items besides weapons and armor is so he isn't a bystander. How about our group's battle with an evil wizard? 7 good guys, 2 bad guys: 9 people that were flying and improved invisible - we cast of of prep spells before the fight. 2/2 evil dudes see invis. 2/7 good guys see invisible. After the first round, in which our wizard (with see invis) drops to a Finger of Death, 1/6 characters see invisible. Do you see the problem here? If our DM hadn't been generous in allowing people to guess the locations of invisible enemies, then our fighter types would have been even more useless than they were. If we hadn't found an intelligent magical item (that was randomly rolled) with the see invisible at will property (also randomly rolled), our group would have done even worse than it did. </p><p></p><p>If both sides have a group, then the individual strengths and weaknesses of each character aren't as important as the overall effect. It doesn't so much matter if the fighter can combat flying improved invisible guys so much as the group has an effective plan for opposing them.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 254572, member: 73"] I haven't played a high level wizard in 3e, so I don't know much XP they spend. However, my cleric had scribe scroll and craft magic arms and armor. I made celestial chain for one fighter, turned some +1 weapons into +3 and +4 equivalents, made utility scrolls whenever I remembered, and made some nice stuff for myself. If I hadn't made items for other people, I would have had another level. Our wizard generally made cheaper stuff, and was stingy at first. The resistence items, ability boosters, boots of speed, and such that he made still sapped his XP but were very valuable. We had planned another item creation campaign of much more versatile items but the game ended before we could launch it. We wanted to make Ioun Stone of Spell storing for Tenser's transformation, heal, or antimagic field, better cloaks of resistence, some blindsight or see invis items. So yes, spellcasters do spend lots of XP making items. Improved Invisibility is on most of the "ideal" sorcerer spell lists that I've seen. Did you know that a level 8 sorcerer will probably be able to completely cloak a 4 man group with improved invisibility? That kind of threat is why goggles of see invisible stuff are very important. It's easy to keep away from an invis purge, and see invis is self only. True seeing is high level and costs 250 each cast. With the threat starting so early, and since it never goes away, a permanent item is good way to deal with it. The reason it's a good idea for a fighter to have other items besides weapons and armor is so he isn't a bystander. How about our group's battle with an evil wizard? 7 good guys, 2 bad guys: 9 people that were flying and improved invisible - we cast of of prep spells before the fight. 2/2 evil dudes see invis. 2/7 good guys see invisible. After the first round, in which our wizard (with see invis) drops to a Finger of Death, 1/6 characters see invisible. Do you see the problem here? If our DM hadn't been generous in allowing people to guess the locations of invisible enemies, then our fighter types would have been even more useless than they were. If we hadn't found an intelligent magical item (that was randomly rolled) with the see invisible at will property (also randomly rolled), our group would have done even worse than it did. If both sides have a group, then the individual strengths and weaknesses of each character aren't as important as the overall effect. It doesn't so much matter if the fighter can combat flying improved invisible guys so much as the group has an effective plan for opposing them. [/QUOTE]
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To balance high level mages.
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